Team report · Lower league

Thirsty Camel

Power 34.0 · #25 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 0% · 25th of 25 · 8 rounds
  • 2200m 6 gate madness 0% · 25th of 25 · 7 rounds
  • 2000m 6 gate madness 30% · 25th of 26 · 10 rounds
Winning the most points
  • 1200m 6 gate madness 73% · 5th of 25 · 9 rounds
  • 1000m 6 gate madness 65% · 8th of 25 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Toyota Hilux290.1× avg
Crazy Eternity 261.4× avg
Grand Theft Warrior240.9× avg
Beg For Paradise 211.1× avg
Devious Nimbus211.1× avg
Infinite Toast201.0× avg
Big Balkan180.8× avg
Artisan Trance171.0× avg
Sweet Eternity 131.0× avg
Devious Balkan CS90.9× avg
Mean Panther92.0× avg
I Hope You Die70.0× avg
Devious Warrior 52.0× avg
Riled Eternity51.2× avg
Bohica51.2× avg
Willie B. Hardigan50.4× avg
Turkish51.2× avg
Cant Hurt Me40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%65%
31200m 12 gate WTA100%25%
41400m 1v1100%67%
51200m 6 gate madness100%73%
61800m 1v1100%32%
71600m 6 gate madness100%72%
81800m 12 gate WTA100%50%
92200m 1v1100%0%
102000m 6 gate madness100%30%
112200m 6 gate madness100%0%
121000m 1v1100%42%
131000m 6 gate madness100%65%
141400m 1v1100%67%
151200m 6 gate madness100%73%
161800m 1v1100%32%
171600m 6 gate madness100%72%
182200m 1v1100%0%
191000m 1v196%42%
201200m 6 gate madness95%73%
212000m 6 gate madness87%30%
222200m 6 gate madness85%0%
232200m 1v185%0%
241000m 1v184%42%
251400m 1v176%67%
262000m 6 gate madness71%30%
271800m 1v162%32%
281000m 6 gate madness49%65%
292200m 1v136%0%
301200m 6 gate madness22%73%
311600m 6 gate madness16%72%
321200m 1v116%100%
332000m 6 gate madness7%30%
341400m 6 gate madness7%98%
351200m 6 gate madness5%73%
362200m 1v15%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).