Team report · Pro league · beta

Chocobo Farm

Power 54.2 · #4 of 12 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 20% · 12th of 12 · 10 rounds
  • 1600m 24 gate WTA 20% · 11th of 11 · 9 rounds
  • 1400m 24 gate madness 10% · 12th of 12 · 10 rounds
Winning the most points
  • 1000m 6 gate madness 88% · 2nd of 12 · 9 rounds
  • 1800m 24 gate madness 73% · 1st of 12 · 15 rounds
  • 2200m 1v1 84% · 1st of 12 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Fiddy/Fiddy21148%
Bla Bla Bla17952%
Neon Guardian17253%
Hskfks15550%
Zzzzzz15254%
Lsfjos15148%
Jsnfns14950%
Swinging Sausage14156%
Vidgmnianmamb13256%
Bad Advice12349%
Gar Gar Gar12349%
Metallic Fury11350%
Iksifsk10451%
Jacraic9650%
Dhdhsah9552%
Bbfg9145%
Fibbgfg8749%
Kadjii8646%
XoXoXo8359%
Sometimes Maybe7845%
Qdkfmdk7452%
Uisjk7351%
Zzzzzzfffffff6548%
SDIfgjmdig5741%
Time Traveler5258%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).