No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | — | — | — | — | — | — | — |
| 6 gate madness | — | — | — | — | — | — | — |
| 12 gate madness | — | — | — | — | |||
| 24 gate madness | — | — | — | — | — | — | |
| 4 gate WTA | — | — | — | — | — | — | — |
| 6 gate WTA | — | — | — | — | — | — | |
| 12 gate WTA | — | — | |||||
| 16 gate WTA | — | — | — | — | — | ||
| 22 gate WTA | — | — | — | — | — | — | — |
| 24 gate WTA | — | — | — | — | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentNo core results here yet.
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).