No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Mango Madness | Bottom 29% top 3 0/3 | Top 21% | ★Top 3% top 3 1/3 | Bottom 13% top 3 0/2 | Bottom 29% won 0/5 | Top 40% won 0/5 | Middle won 0/3 | Bottom 35% | Top 29% top 3 3/3 | Bottom 23% top 3 1/3 |
| Medulla | Middle top 3 1/3 | Top 34% | Bottom 35% | Middle top 3 0/2 | Middle won 0/5 | Middle | Middle won 0/3 | Middle | Bottom 40% top 3 1/3 | Middle top 3 0/3 |
| Hellscream | Middle top 3 0/3 | Middle | Bottom 33% top 3 2/3 | Bottom 29% top 3 0/2 | Middle | Bottom 17% | Top 39% | Bottom 7% | Top 23% | Bottom 8% top 3 0/3 |
| Borat | Middle top 3 1/3 | Top 19% | Top 24% | Bottom 31% top 3 0/2 | Bottom 28% | Top 26% | Middle | Top 38% | Bottom 29% | Top 30% top 3 0/3 |
| Tenebris | Bottom 23% | Top 9% won 1/3 | Top 11% | Bottom 13% top 3 0/2 | Bottom 19% | Middle | Bottom 31% | Top 38% | Middle | Bottom 17% top 3 0/3 |
| Tyrone Biggums | Top 28% | Top 15% | Top 30% | Top 38% top 3 1/2 | Middle | ★Top 15% | Top 31% | Bottom 36% won 0/3 | Middle | ★Top 10% top 3 0/3 |
| Madness 2 | Middle | Top 10% | Middle | Middle top 3 0/2 | Middle | Top 36% | Middle | Top 30% | Bottom 39% | Top 29% top 3 1/3 |
| Mad Swine | Bottom 35% | Middle | Middle | Middle top 3 0/2 | Middle | Middle | Bottom 31% | Middle | Bottom 33% | Top 35% top 3 0/3 |
| The Last Hairbender | Bottom 10% | Bottom 18% | Bottom 2% | Bottom 13% | Bottom 15% | Bottom 2% | Bottom 11% | Top 24% | Bottom 27% | Bottom 2% top 3 0/3 |
| Biafra | Middle | ★Top 4% | Top 20% top 3 2/3 | Middle top 3 0/2 | Middle | Top 35% won 1/5 | Middle | Bottom 34% | Middle | Middle top 3 2/3 |
| Bald Crusader | Middle top 3 1/3 | — | Top 35% | Top 26% top 3 1/2 | Top 25% won 1/5 | Top 31% | Middle | — | Top 26% top 3 1/3 | Top 31% |
| Bonnie | Bottom 31% top 3 1/3 | Bottom 35% | Bottom 38% | Bottom 40% top 3 0/2 | Bottom 34% | Middle | Bottom 27% | Bottom 26% | Bottom 24% | Middle top 3 0/3 |
| Lucky Left Nut | Bottom 25% | Top 37% | Middle | Middle top 3 0/2 | Middle | Middle | Bottom 20% | ★Top 5% | Bottom 30% | Top 36% top 3 1/3 |
| Madness 1 | ★Top 5% | — | — | ★Top 1% | ★Top 1% | — | ★Top 5% | — | ★Top 10% | — |
| Bongwater | Bottom 12% | Top 21% | — | — | — | — | Bottom 11% | Top 27% | — | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).