Team report · Lower league

KREMMELL

Power 44.7 · #19 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KREMMELL
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Mango Madness
Bottom 29%
top 3 0/3
Top 21%
★Top 3%
top 3 1/3
Bottom 13%
top 3 0/2
Bottom 29%
won 0/5
Top 40%
won 0/5
Middle
won 0/3
Bottom 35%
Top 29%
top 3 3/3
Bottom 23%
top 3 1/3
Medulla
Middle
top 3 1/3
Top 34%
Bottom 35%
Middle
top 3 0/2
Middle
won 0/5
Middle
Middle
won 0/3
Middle
Bottom 40%
top 3 1/3
Middle
top 3 0/3
Hellscream
Middle
top 3 0/3
Middle
Bottom 33%
top 3 2/3
Bottom 29%
top 3 0/2
Middle
Bottom 17%
Top 39%
Bottom 7%
Top 23%
Bottom 8%
top 3 0/3
Borat
Middle
top 3 1/3
Top 19%
Top 24%
Bottom 31%
top 3 0/2
Bottom 28%
Top 26%
Middle
Top 38%
Bottom 29%
Top 30%
top 3 0/3
Tenebris
Bottom 23%
Top 9%
won 1/3
Top 11%
Bottom 13%
top 3 0/2
Bottom 19%
Middle
Bottom 31%
Top 38%
Middle
Bottom 17%
top 3 0/3
Tyrone Biggums
Top 28%
Top 15%
Top 30%
Top 38%
top 3 1/2
Middle
★Top 15%
Top 31%
Bottom 36%
won 0/3
Middle
★Top 10%
top 3 0/3
Madness 2
Middle
Top 10%
Middle
Middle
top 3 0/2
Middle
Top 36%
Middle
Top 30%
Bottom 39%
Top 29%
top 3 1/3
Mad Swine
Bottom 35%
Middle
Middle
Middle
top 3 0/2
Middle
Middle
Bottom 31%
Middle
Bottom 33%
Top 35%
top 3 0/3
The Last Hairbender
Bottom 10%
Bottom 18%
Bottom 2%
Bottom 13%
Bottom 15%
Bottom 2%
Bottom 11%
Top 24%
Bottom 27%
Bottom 2%
top 3 0/3
Biafra
Middle
★Top 4%
Top 20%
top 3 2/3
Middle
top 3 0/2
Middle
Top 35%
won 1/5
Middle
Bottom 34%
Middle
Middle
top 3 2/3
Bald Crusader
Middle
top 3 1/3
—
Top 35%
Top 26%
top 3 1/2
Top 25%
won 1/5
Top 31%
Middle
—
Top 26%
top 3 1/3
Top 31%
Bonnie
Bottom 31%
top 3 1/3
Bottom 35%
Bottom 38%
Bottom 40%
top 3 0/2
Bottom 34%
Middle
Bottom 27%
Bottom 26%
Bottom 24%
Middle
top 3 0/3
Lucky Left Nut
Bottom 25%
Top 37%
Middle
Middle
top 3 0/2
Middle
Middle
Bottom 20%
★Top 5%
Bottom 30%
Top 36%
top 3 1/3
Madness 1
★Top 5%
—
—
★Top 1%
★Top 1%
—
★Top 5%
—
★Top 10%
—
Bongwater
Bottom 12%
Top 21%
—
—
—
—
Bottom 11%
Top 27%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Mango Madness540.8× avg
Medulla400.7× avg
Hellscream320.6× avg
Borat301.4× avg
Tenebris300.6× avg
Tyrone Biggums270.7× avg
Madness 2261.2× avg
Mad Swine240.2× avg
The Last Hairbender220.9× avg
Biafra201.3× avg
Bald Crusader191.1× avg
Bonnie190.6× avg
Lucky Left Nut132.5× avg
Madness 162.7× avg
Bongwater51.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%30%
31000m 1v1100%0%
42200m 6 gate madness100%67%
52000m 12 gate madness100%33%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%33%
91600m 1v1100%33%
101000m 6 gate madness100%67%
111400m 12 gate madness100%67%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%0%
142000m 6 gate WTA100%33%
151600m 1v1100%33%
161800m 6 gate madness100%33%
172000m 12 gate madness100%33%
182200m 24 gate madness98%50%
191800m 4 gate WTA98%30%
201800m 6 gate WTA96%33%
212000m 1v192%—
221600m 6 gate madness88%50%
231000m 12 gate madness88%—
241200m 24 gate madness84%0%
251400m 4 gate WTA72%0%
261600m 6 gate WTA64%100%
271400m 1v150%100%
281800m 6 gate madness48%33%
291800m 12 gate madness40%0%
302200m 24 gate madness34%50%
311800m 4 gate WTA16%30%
322200m 6 gate WTA16%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).