Compare with
Losing the most points
- 2000m 6 gate madness 22% · 26th of 26 · 13 rounds
- 1000m 1v1 34% · 24th of 26 · 21 rounds
- 1000m 6 gate madness 39% · 18th of 25 · 14 rounds
Winning the most points
- 2200m 1v1 62% · 9th of 25 · 11 rounds
- 2200m 6 gate madness 70% · 5th of 25 · 10 rounds
- 1800m 1v1 55% · 9th of 25 · 14 rounds
Maps, best to worst
Strongest cores
- Lucky Left Nut1.4× avg · 12 races
- Bald Crusader1.3× avg · 16 races
- Borat1.3× avg · 32 races
Cores that need work
- The Last Hairbender0.5× avg · 20 races
- Mad Swine0.7× avg · 32 races
- Madness 20.8× avg · 46 races
Next match: vs Cerberus Racing
Matchup heat map →Map plan · Power edge per map
- Glory · pick+13.0
- Miracles+4.3
- Anchor+2.7
- Measure · eliminate+2.0
Who to field on Anchor
- 1000m 1v1: Tyrone Biggums
- 2200m 1v1: Mango Madness
- 1200m 6 gate madness: Borat, Tyrone Biggums, Mad Swine
- 1400m 1v1: Madness 2, Borat
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).