Team report · Lower league

KREMMELL

Power 44.7 · #19 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KREMMELL
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Mango Madness
Bottom 20%
top 3 0/3
★Top 3%
top 3 1/3
Bottom 13%
top 3 0/2
Bottom 10%
won 0/5
Bottom 38%
won 0/5
Bottom 20%
won 0/3
Middle
top 3 3/3
Bottom 21%
top 3 1/3
Medulla
Bottom 35%
top 3 1/3
Middle
top 3 0/2
Bottom 19%
won 0/5
Bottom 21%
won 0/3
Bottom 18%
top 3 1/3
Middle
top 3 0/3
Hellscream
Middle
top 3 0/3
Bottom 19%
top 3 2/3
Bottom 29%
top 3 0/2
Bottom 7%
top 3 0/3
Borat
Middle
top 3 1/3
Top 34%
Bottom 30%
top 3 0/2
Top 31%
top 3 0/3
Tenebris
★Top 18%
won 1/3
Top 17%
Bottom 13%
top 3 0/2
Bottom 17%
top 3 0/3
Tyrone Biggums
Middle
top 3 1/2
Bottom 23%
won 0/3
★Top 11%
top 3 0/3
Madness 2
Bottom 33%
Middle
top 3 0/2
Bottom 17%
Top 30%
top 3 1/3
Mad Swine
Middle
top 3 0/2
Top 36%
top 3 0/3
The Last Hairbender
Bottom 2%
top 3 0/3
Biafra
Top 31%
top 3 2/3
Middle
top 3 0/2
Middle
won 1/5
Middle
top 3 2/3
Bald Crusader
Bottom 33%
top 3 1/3
★Top 28%
top 3 1/2
Middle
won 1/5
Middle
top 3 1/3
Top 33%
Bonnie
Bottom 23%
top 3 1/3
Bottom 38%
top 3 0/2
Middle
top 3 0/3
Lucky Left Nut
Middle
top 3 0/2
Top 37%
top 3 1/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Mango Madness540.8× avg
Medulla400.7× avg
Hellscream320.6× avg
Borat301.4× avg
Tenebris300.6× avg
Tyrone Biggums270.7× avg
Madness 2261.2× avg
Mad Swine240.2× avg
The Last Hairbender220.9× avg
Biafra201.3× avg
Bald Crusader191.1× avg
Bonnie190.6× avg
Lucky Left Nut132.5× avg
Madness 162.7× avg
Bongwater51.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%30%
31000m 1v1100%0%
42200m 6 gate madness100%67%
52000m 12 gate madness100%33%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%33%
91600m 1v1100%33%
101000m 6 gate madness100%67%
111400m 12 gate madness100%67%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%0%
142000m 6 gate WTA100%33%
151600m 1v1100%33%
161800m 6 gate madness100%33%
172000m 12 gate madness100%33%
182200m 24 gate madness98%50%
191800m 4 gate WTA98%30%
201800m 6 gate WTA96%33%
212000m 1v192%—
221600m 6 gate madness88%50%
231000m 12 gate madness88%—
241200m 24 gate madness84%0%
251400m 4 gate WTA72%0%
261600m 6 gate WTA64%100%
271400m 1v150%100%
281800m 6 gate madness48%33%
291800m 12 gate madness40%0%
302200m 24 gate madness34%50%
311800m 4 gate WTA16%30%
322200m 6 gate WTA16%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).