- 2000m 6 gate madness 22% · 26th of 26 · 13 rounds
- 1000m 1v1 34% · 24th of 26 · 21 rounds
- 1000m 6 gate madness 39% · 18th of 25 · 14 rounds
- 2200m 1v1 62% · 9th of 25 · 11 rounds
- 2200m 6 gate madness 70% · 5th of 25 · 10 rounds
- 1800m 1v1 55% · 9th of 25 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Tyrone Biggums | Bottom 23% won 7/21 | Bottom 37% top 3 6/12 | Bottom 22% top 3 8/14 | Middle won 0/6 | ||||||
| Mango Madness | Bottom 31% won 7/11 | Middle top 3 4/13 | ★Top 18% | Middle top 3 6/10 | ||||||
| Madness 2 | ★Top 7% | Bottom 22% top 3 6/13 | Top 17% top 3 3/6 | Bottom 17% top 3 5/10 | ||||||
| Tenebris | Middle won 8/14 | ★Top 8% top 3 4/6 | Bottom 7% won 0/6 | |||||||
| Mad Swine | Middle top 3 4/12 | Bottom 35% top 3 6/14 | Middle won 0/6 | |||||||
| Borat | Middle top 3 10/12 | Top 12% won 1/3 | Top 30% | Middle won 1/6 | ||||||
| The Last Hairbender | ★Top 34% top 3 4/14 | Bottom 31% won 0/6 | ||||||||
| Biafra | Middle top 3 6/13 | |||||||||
| Bald Crusader | Middle top 3 7/10 | |||||||||
| Lucky Left Nut | Middle top 3 4/6 | ★Top 11% won 1/6 | ||||||||
| Medulla | Bottom 18% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).