- 1000m 6 gate madness 31% · 30th of 32 · 18 rounds
- 2200m 6 gate madness 29% · 24th of 31 · 14 rounds
- 2000m 6 gate madness 40% · 24th of 32 · 21 rounds
- 1600m 6 gate madness 77% · 3rd of 32 · 17 rounds
- 1000m 1v1 59% · 10th of 33 · 27 rounds
- 1200m 12 gate WTA 71% · 8th of 30 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Tyrone Biggums | Bottom 23% won 16/27 | Bottom 37% top 3 8/25 | Bottom 22% top 3 7/18 | Middle won 0/7 | ||||||
| Mango Madness | Bottom 31% won 12/25 | Middle top 3 12/21 | ★Top 18% | Middle top 3 7/14 | ||||||
| Madness 2 | ★Top 7% | Bottom 22% top 3 6/21 | Top 17% top 3 12/17 | Bottom 17% top 3 2/14 | ||||||
| Borat | Middle top 3 15/25 | Top 12% won 9/20 | Top 30% | Middle won 1/7 | ||||||
| Mad Swine | Middle top 3 14/25 | Bottom 35% top 3 9/18 | Middle won 1/7 | |||||||
| Tenebris | Middle won 9/20 | ★Top 8% top 3 8/17 | Bottom 7% won 0/7 | |||||||
| The Last Hairbender | ★Top 34% top 3 8/18 | Bottom 31% won 1/7 | ||||||||
| Biafra | Middle top 3 10/21 | |||||||||
| Bald Crusader | Middle top 3 7/14 | |||||||||
| Lucky Left Nut | Middle top 3 8/11 | ★Top 11% won 1/5 | ||||||||
| Ten Mangoes | Top 15% top 3 2/6 | |||||||||
| Medulla | Bottom 18% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).