Compare with
Power
44.1
25th of 34
Standings
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Matches
—
Next match
None scheduled
Best map
Glory
Power 49.5 · 20th · 4–4
Worst map
Measure
Power 30.7 · 30th · 0–3
Below average
Anchor
Power 46.4 · 25th · 1–6
Below average
Miracles
Power 46.3 · 19th · 2–4
Where do we lose the most points?
2200m 24 gate madness32%
1000m 6 gate madness26%
2200m 6 gate madness30%
Where we win them
1600m 6 gate madness79%
1400m 24 gate madness75%
2000m 22 gate WTA62%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
32% of rounds · 24th of 34 · 34 rounds
0%league average 50%100%
Which cores are costing us?
Taz’dingo0.2× avg
Ten Mangoes0.3× avg
Bonnie0.5× avg
Carrying us
Two Rocks and a Big Stick1.7× avg
Lucky Left Nut1.6× avg
Borat1.2× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Tyrone Biggums34 races · 4 top 3
Medulla34 races · 2 top 3
Mad Swine34 races · 3 top 3
Borat34 races · 4 top 3
› Roster · 21 coresby distance type
Sprint · 8
- TenebrisSprint-Mid
- Madness 2Sprint-Mid
- BoratSprint-Mid
- Mad SwineSprint-Mid
- MedullaSprint-Mid
- The Last HairbenderSprint
- Two Rocks and a Big StickSprint-Mid
- Lucky Left NutSprint
Mid · 7
- Tyrone BiggumsMid
- Ten MangoesMid
- BonnieMid
- KREMMEL'S CHIKIDZIK🍄Mid
- NO MA'AMMid
- BongwaterMid
- ChikoritaMid
Marathon · 6
- BiafraMid-Marathon
- Mango MadnessMid-Marathon
- Bald CrusaderMarathon
- Taz’dingoMarathon
- HellscreamMarathon
- Madness 1Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).