Team report · Pro league · alpha

GTA

Power 34.0 · #11 of 12 on Glory · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Blue Scorpion90.0× avg
Man from Glad80.0× avg
Impressive Owl80.0× avg
Giant Taco71.7× avg
Pyre Sentinel71.5× avg
Crystal Thunder70.0× avg
Crown Jewels70.0× avg
Assertive Beast70.0× avg
Big Shiny Taco60.0× avg
First Strike62.0× avg
Glorious Snowflake60.0× avg
Money Talks50.0× avg
La Bamba50.0× avg
Stuck Pig50.0× avg
Pan Am50.0× avg
Grand Boogie50.0× avg
Grave Digger50.0× avg
Do It50.0× avg
Terran Ghost50.0× avg
La Mexicana54.0× avg
Gold Theft Victory40.0× avg
Lost Runner30.0× avg
21 Gun Salute30.0× avg
Power of One20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%0%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%100%
41600m 24 gate WTA100%50%
51800m 4 gate WTA100%0%
62000m 6 gate WTA100%0%
72200m 16 gate WTA100%0%
81200m 24 gate WTA100%100%
92200m 4 gate WTA100%0%
102000m 6 gate WTA100%0%
112200m 16 gate WTA100%0%
121600m 24 gate WTA100%50%
131400m 4 gate WTA100%0%
141400m 6 gate WTA100%0%
151000m 16 gate WTA100%0%
161400m 24 gate WTA100%0%
171000m 4 gate WTA100%0%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%100%
201600m 24 gate WTA96%50%
211800m 4 gate WTA91%0%
222000m 6 gate WTA91%0%
231600m 16 gate WTA91%—
241800m 24 gate WTA83%—
252200m 4 gate WTA78%0%
261400m 6 gate WTA74%0%
271800m 16 gate WTA70%—
281600m 24 gate WTA57%50%
291400m 4 gate WTA39%0%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%0%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).