No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0% 1r · 2.0/map | 0% 1r · 1.4/map | 0% 1r · 1.9/map | — | 0% 1r · 1.8/map | ||
| 6 gate WTA | — | 0% 1r · 1.7/map | 0% 2r · 2.9/map | ||||
| 16 gate WTA | 0% 1r · 1.1/map | 100% 1r · 2.0/map | — | — | 0% 2r · 2.0/map | ||
| 24 gate WTA | 100% 1r · 1.0/map | 0% 1r · 1.0/map | 50% 2r · 3.6/map | — | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.6/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Impressive Owl | Bottom 34% won 0/2 | Top 38% won 0/2 | Top 21% won 0/2 | ★Top 11% won 0/1 | ||||||
| Pyre Sentinel | ★Top 1% | |||||||||
| Crystal Thunder | Middle | Middle won 0/2 | Middle won 0/2 | |||||||
| Assertive Beast | Bottom 32% won 0/1 | |||||||||
| First Strike | Top 8% won 1/2 | ★Top 30% | Top 19% won 0/1 | |||||||
| Glorious Snowflake | Bottom 34% won 0/2 | Bottom 33% | Bottom 8% | ★Top 20% won 0/2 | Bottom 36% | |||||
| Stuck Pig | Top 31% | Top 13% | ★Top 26% | ★Top 19% | Bottom 23% | ★Top 21% | ||||
| Grand Boogie | Middle won 0/2 | Bottom 34% | Middle won 0/2 | Middle | ||||||
| Do It | Bottom 35% won 0/2 | Bottom 16% | Middle | Middle won 0/1 | Middle | ★Top 28% | ||||
| Terran Ghost | Middle won 0/2 | ★Top 7% | ||||||||
| Gold Theft Victory | ★Top 6% won 0/2 | Middle | Bottom 32% | Top 35% | Top 39% won 0/1 | Bottom 32% | Middle | |||
| 21 Gun Salute | Bottom 2% | Bottom 2% | Bottom 22% won 0/2 | Bottom 15% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Blue Scorpion | 9 | 0.0× avg | — | — |
| Man from Glad | 8 | 0.0× avg | — | — |
| Impressive Owl | 8 | 0.0× avg | — | — |
| Giant Taco | 7 | 1.7× avg | — | — |
| Pyre Sentinel | 7 | 1.5× avg | — | — |
| Crystal Thunder | 7 | 0.0× avg | — | — |
| Crown Jewels | 7 | 0.0× avg | — | — |
| Assertive Beast | 7 | 0.0× avg | — | — |
| Big Shiny Taco | 6 | 0.0× avg | — | — |
| First Strike | 6 | 2.0× avg | — | — |
| Glorious Snowflake | 6 | 0.0× avg | — | — |
| Money Talks | 5 | 0.0× avg | — | — |
| La Bamba | 5 | 0.0× avg | — | — |
| Stuck Pig | 5 | 0.0× avg | — | — |
| Pan Am | 5 | 0.0× avg | — | — |
| Grand Boogie | 5 | 0.0× avg | — | — |
| Grave Digger | 5 | 0.0× avg | — | — |
| Do It | 5 | 0.0× avg | — | — |
| Terran Ghost | 5 | 0.0× avg | — | — |
| La Mexicana | 5 | 4.0× avg | — | — |
| Gold Theft Victory | 4 | 0.0× avg | — | — |
| Lost Runner | 3 | 0.0× avg | — | — |
| 21 Gun Salute | 3 | 0.0× avg | — | — |
| Power of One | 2 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).