Team report · Pro league · alpha

GTA

Power 45.5 · #10 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 28% · 10th of 11 · 10 rounds
  • 2000m 6 gate madness 32% · 9th of 11 · 9 rounds
  • 1000m 1v1 47% · 8th of 12 · 13 rounds
Winning the most points
  • 2200m 1v1 87% · 1st of 11 · 8 rounds
  • 1200m 6 gate madness 62% · 3rd of 11 · 10 rounds
  • 2200m 6 gate madness 65% · 2nd of 10 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

GTA
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Impressive Owl
★Top 10%
won 7/8
★Top 13%
top 3 5/9
Bottom 22%
top 3 3/4
★Top 6%
top 3 5/6
Stuck Pig
Top 40%
★Top 24%
top 3 6/10
Top 33%
top 3 3/10
Bottom 21%
Top 13%
won 1/4
Terran Ghost
★Top 28%
won 2/3
Bottom 30%
top 3 4/9
Crystal Thunder
Bottom 9%
top 3 6/10
Top 35%
top 3 4/9
Bottom 20%
won 0/4
First Strike
Top 37%
Middle
Top 25%
top 3 3/4
Bottom 34%
top 3 0/6
Gold Theft Victory
Bottom 40%
won 4/7
Bottom 38%
★Top 10%
Giant Taco
★Top 33%
won 3/8
Top 27%
top 3 2/6
Do It
Middle
top 3 3/10
★Top 5%
Bottom 21%
Top 25%
Bottom 27%
Bottom 35%
won 0/4
Blue Scorpion
Bottom 17%
won 3/5
Bottom 12%
top 3 3/4
Man from Glad
★Top 26%
top 3 6/10
Pyre Sentinel
Top 27%
★Top 1%
won 2/4
Glorious Snowflake
Top 36%
top 3 5/6
Holy
Top 36%
top 3 0/2
Lost Runner
Bottom 13%
Bottom 25%
won 0/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Impressive Owl331.3× avg
Stuck Pig250.9× avg
Terran Ghost240.9× avg
Crystal Thunder231.0× avg
First Strike180.7× avg
Gold Theft Victory150.9× avg
Giant Taco140.7× avg
Do It140.6× avg
Blue Scorpion121.4× avg
Man from Glad101.2× avg
Pyre Sentinel101.5× avg
Glorious Snowflake101.5× avg
Holy80.6× avg
Assertive Beast50.8× avg
Lost Runner40.0× avg
Big Shiny Taco40.0× avg
Money Talks20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%28%
31200m 12 gate WTA100%75%
41400m 1v1100%0%
51200m 6 gate madness100%62%
61800m 1v1100%57%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%25%
92200m 1v1100%87%
102000m 6 gate madness100%32%
112200m 6 gate madness100%65%
121000m 1v1100%47%
131000m 6 gate madness100%28%
141400m 1v1100%0%
151200m 6 gate madness100%62%
161800m 1v1100%57%
171600m 6 gate madness100%50%
182200m 1v1100%87%
191000m 1v195%47%
201200m 6 gate madness95%62%
212000m 6 gate madness89%32%
222200m 6 gate madness84%65%
232200m 1v184%87%
241000m 1v184%47%
251400m 1v179%0%
262000m 6 gate madness68%32%
271800m 1v163%57%
281000m 6 gate madness53%28%
292200m 1v137%87%
301200m 6 gate madness26%62%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).