- 1000m 1v1 0% · 33rd of 33 · 6 rounds
- 1200m 6 gate madness 17% · 33rd of 33 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 0% 6r · 33rd · 3.8/map | — | 25% 4r · 32nd · 2.7/map | — | 0% 4r · 32nd · 2.6/map | — | 0% 4r · 32nd · 3.2/map |
| 6 gate madness | 50% 4r · 16th · 2.5/map | 17% 6r · 33rd · 3.3/map | — | 50% 4r · 14th · 2.2/map | 68% 3r · 5th · 2.7/map | 50% 2r · 1.9/map | |
| 12 gate WTA | 0% 2r · 1.0/map | 0% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pompeii | ★Top 1% won 0/2 | Bottom 31% | Bottom 18% | Bottom 11% | Bottom 15% | Bottom 10% | ★Top 1% | Bottom 33% top 3 1/2 | Bottom 18% | Middle |
| Gold Theft Victory | Middle | Bottom 25% top 3 0/2 | Middle won 0/2 | Middle | Middle | Top 31% | Middle top 3 0/2 | ★Top 7% | Middle | Middle |
| Lewis Skelly | Top 23% | Top 26% | Bottom 24% won 0/2 | Top 10% | Bottom 21% | Bottom 28% | Top 23% top 3 1/2 | Bottom 8% | Bottom 24% | Middle |
| ChatGPT | Top 11% won 0/2 | Top 38% | Bottom 28% | Middle | Bottom 14% | Bottom 26% | Top 12% top 3 2/2 | Top 35% | Bottom 30% | Top 34% |
| Stuck Pig | Top 22% | Top 17% top 3 1/2 | Bottom 12% | Top 16% | Bottom 25% top 3 2/2 | Bottom 19% | Top 23% | Bottom 36% | Bottom 14% | Top 7% won 0/2 |
| The Ugly One | Top 15% | Bottom 34% top 3 1/2 | Bottom 29% | Middle | Bottom 18% top 3 2/2 | Bottom 37% | Top 16% | Top 20% | Bottom 32% | Middle won 0/2 |
| Do It | Top 22% | Top 30% | Middle | ★Top 5% | Bottom 39% top 3 1/3 | Middle | Top 20% | Top 17% | Middle | Middle won 0/2 |
| Metallic Bergkamp | Top 37% | ★Top 14% | Bottom 12% | Bottom 21% | Bottom 18% top 3 0/1 | Bottom 16% | Top 37% | Bottom 10% | Bottom 15% top 3 1/2 | Top 13% won 0/2 |
| Inquisitive Taco | Middle | Bottom 25% | Bottom 3% | Bottom 13% | Bottom 3% top 3 0/1 | Bottom 4% | Middle | Bottom 8% | Bottom 6% top 3 0/2 | Middle won 0/2 |
| Scrolling Up | Bottom 21% | Bottom 14% | Top 28% | Bottom 36% | Middle | Middle | Bottom 23% | Top 39% | Top 28% top 3 2/2 | Bottom 39% won 0/2 |
| Chug-A-Lug | Bottom 16% won 0/2 | Bottom 7% | Top 13% | Bottom 9% won 1/2 | Top 7% | Middle | Bottom 11% | Bottom 21% | Top 6% | Bottom 2% |
| Chimichanga | Middle | Middle top 3 0/2 | Bottom 9% | Bottom 39% | Bottom 14% | Bottom 4% | Middle top 3 1/2 | Bottom 3% | Bottom 10% | Middle |
| Queen of the South | Middle | Bottom 38% top 3 1/2 | Bottom 36% | Middle | Bottom 27% | Bottom 8% | Middle top 3 0/2 | Bottom 8% | Bottom 38% | Middle |
| Blind Frank | Top 2% | Top 19% top 3 2/2 | Bottom 29% | Bottom 35% | Bottom 10% | Bottom 21% | Top 2% top 3 2/2 | Top 14% | Bottom 32% | ★Top 7% |
| Tokyo Terror | Bottom 22% | Bottom 20% | Top 32% | Bottom 23% won 0/2 | ★Top 5% | ★Top 18% won 0/2 | Bottom 18% | Top 20% | Top 29% | Bottom 5% |
| Duck Fart | Middle | Middle top 3 1/2 | Bottom 31% | Top 16% | Bottom 4% | Bottom 15% | Middle | Bottom 28% top 3 0/2 | Bottom 31% | Middle |
| Glorious Snowflake | Bottom 32% | Bottom 2% top 3 1/2 | Top 15% | Bottom 22% | Middle | Bottom 35% | Bottom 30% | Bottom 26% top 3 1/2 | Top 16% | Bottom 9% |
| Starting Over | Top 11% | Bottom 24% top 3 0/2 | Bottom 1% | Middle | Bottom 9% | Bottom 3% | Top 11% | Bottom 13% top 3 2/2 | Bottom 2% | Bottom 17% |
| Grand Boogie | Bottom 1% | Bottom 34% | Middle | Top 36% | Bottom 38% | Top 38% | Bottom 1% | Middle top 3 1/2 | Middle | Middle |
| 21 Gun Salute | Bottom 18% | Bottom 12% | ★Top 8% | Bottom 12% | Top 26% | Top 30% | Bottom 14% | Bottom 23% top 3 1/2 | ★Top 4% | Bottom 3% |
| Lady | Top 5% | Top 28% | Bottom 9% | Bottom 32% | Bottom 6% | Bottom 9% won 0/2 | Top 3% | Bottom 21% | Bottom 6% | Bottom 24% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Pompeii | 6 | 0.5× avg | — | — |
| Gold Theft Victory | 6 | 0.0× avg | — | — |
| Lewis Skelly | 6 | 0.5× avg | — | — |
| ChatGPT | 6 | 0.9× avg | — | — |
| Stuck Pig | 6 | 1.4× avg | — | — |
| The Ugly One | 6 | 1.4× avg | — | — |
| Do It | 5 | 0.6× avg | 2000m 6 gate madness top 3 33% (avg 50%) · 3 | — |
| Metallic Bergkamp | 5 | 0.6× avg | — | — |
| Inquisitive Taco | 5 | 0.0× avg | — | — |
| Scrolling Up | 4 | 1.7× avg | — | — |
| Chug-A-Lug | 4 | 0.5× avg | — | — |
| Chimichanga | 4 | 0.5× avg | — | — |
| Queen of the South | 4 | 0.5× avg | — | — |
| Blind Frank | 4 | 2.0× avg | — | — |
| Tokyo Terror | 4 | 0.0× avg | — | — |
| Duck Fart | 4 | 0.5× avg | — | — |
| Glorious Snowflake | 4 | 1.0× avg | — | — |
| Starting Over | 4 | 1.0× avg | — | — |
| Grand Boogie | 4 | 0.9× avg | — | — |
| 21 Gun Salute | 4 | 0.9× avg | — | — |
| Lady | 4 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).