Team report · all teams · alpha

GTA

Power 26.4 · #33 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 0% · 33rd of 33 · 6 rounds
  • 1200m 6 gate madness 17% · 33rd of 33 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

GTA
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Pompeii
★56%
won 0/2
46%
42%
45%
39%
43%
★59%
47%
top 3 1/2
40%
6.5%
Gold Theft Victory
49%
46%
top 3 0/2
49%
won 0/2
50%
51%
51%
49%
top 3 0/2
★56%
48%
7.3%
Lewis Skelly
52%
52%
44%
won 0/2
53%
42%
47%
52%
top 3 1/2
41%
42%
7.4%
ChatGPT
53%
won 0/2
51%
44%
49%
39%
46%
54%
top 3 2/2
51%
43%
8.3%
Stuck Pig
52%
53%
top 3 1/2
40%
53%
43%
top 3 2/2
45%
52%
48%
38%
11%
won 0/2
The Ugly One
53%
47%
top 3 1/2
45%
50%
40%
top 3 2/2
48%
53%
53%
44%
7.2%
won 0/2
Do It
52%
52%
49%
★54%
46%
top 3 1/3
48%
53%
54%
49%
7.1%
won 0/2
Metallic Bergkamp
51%
★54%
41%
47%
40%
top 3 0/1
44%
51%
42%
38%
top 3 1/2
10%
won 0/2
Inquisitive Taco
50%
46%
36%
45%
33%
top 3 0/1
40%
50%
42%
34%
top 3 0/2
7.5%
won 0/2
Scrolling Up
46%
43%
53%
48%
50%
49%
45%
51%
53%
top 3 2/2
6.4%
won 0/2
Chug-A-Lug
45%
won 0/2
41%
55%
44%
won 1/2
57%
51%
42%
45%
59%
4.3%
Chimichanga
50%
48%
top 3 0/2
39%
49%
39%
40%
50%
top 3 1/2
39%
36%
7.3%
Queen of the South
49%
47%
top 3 1/2
46%
49%
43%
42%
49%
top 3 0/2
41%
45%
7.7%
Blind Frank
56%
53%
top 3 2/2
45%
48%
37%
46%
58%
top 3 2/2
54%
44%
★11%
Tokyo Terror
46%
45%
52%
47%
won 0/2
★57%
★53%
won 0/2
44%
53%
53%
4.4%
Duck Fart
50%
50%
top 3 1/2
45%
52%
34%
44%
50%
47%
top 3 0/2
43%
6.6%
Glorious Snowflake
48%
36%
top 3 1/2
55%
47%
49%
47%
47%
46%
top 3 1/2
56%
4.6%
Starting Over
53%
45%
top 3 0/2
34%
49%
37%
39%
54%
44%
top 3 2/2
30%
4.9%
Grand Boogie
39%
47%
48%
51%
46%
51%
36%
50%
top 3 1/2
47%
7.3%
21 Gun Salute
45%
43%
★56%
45%
53%
51%
43%
46%
top 3 1/2
★60%
4.3%
Lady
54%
52%
39%
48%
35%
42%
won 0/2
56%
45%
34%
5.3%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pompeii60.5× avg
Gold Theft Victory60.0× avg
Lewis Skelly60.5× avg
ChatGPT60.9× avg
Stuck Pig61.4× avg
The Ugly One61.4× avg
Do It50.6× avg
Metallic Bergkamp50.6× avg
Inquisitive Taco50.0× avg
Scrolling Up41.7× avg
Chug-A-Lug40.5× avg
Chimichanga40.5× avg
Queen of the South40.5× avg
Blind Frank42.0× avg
Tokyo Terror40.0× avg
Duck Fart40.5× avg
Glorious Snowflake41.0× avg
Starting Over41.0× avg
Grand Boogie40.9× avg
21 Gun Salute40.9× avg
Lady40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%0%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%0%
41400m 1v1100%25%
51200m 6 gate madness100%17%
61800m 1v1100%0%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%0%
92200m 1v1100%0%
102000m 6 gate madness100%68%
112200m 6 gate madness100%50%
121000m 1v1100%0%
131000m 6 gate madness100%50%
141400m 1v1100%25%
151200m 6 gate madness100%17%
161800m 1v1100%0%
171600m 6 gate madness100%50%
182200m 1v199%0%
191000m 1v199%0%
201200m 6 gate madness99%17%
212000m 6 gate madness96%68%
222200m 6 gate madness91%50%
232200m 1v185%0%
241000m 1v180%0%
251400m 1v175%25%
262000m 6 gate madness67%68%
271800m 1v159%0%
281000m 6 gate madness54%50%
292200m 1v138%0%
301200m 6 gate madness28%17%
311600m 6 gate madness20%50%
321200m 1v120%—
332000m 6 gate madness9%68%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).