- 1000m 1v1 0% · 33rd of 33 · 6 rounds
- 1200m 6 gate madness 17% · 33rd of 33 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 0% 6r · 33rd · 3.8/map | — | 25% 4r · 32nd · 2.7/map | — | 0% 4r · 32nd · 2.6/map | — | 0% 4r · 32nd · 3.2/map |
| 6 gate madness | 50% 4r · 16th · 2.5/map | 17% 6r · 33rd · 3.3/map | — | 50% 4r · 14th · 2.2/map | 68% 3r · 5th · 2.7/map | 50% 2r · 1.9/map | |
| 12 gate WTA | 0% 2r · 1.0/map | 0% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| Pompeii | 6 | 23% | — | — |
| Gold Theft Victory | 6 | 20% | — | — |
| Lewis Skelly | 6 | 32% | — | — |
| ChatGPT | 6 | 39% | — | — |
| Stuck Pig | 6 | 71% | — | — |
| The Ugly One | 6 | 55% | — | — |
| Do It | 5 | 51% | 2000m 6 gate madness 40% · 3 | — |
| Metallic Bergkamp | 5 | 37% | — | — |
| Inquisitive Taco | 5 | 20% | — | — |
| Scrolling Up | 4 | 46% | — | — |
| Chug-A-Lug | 4 | 25% | — | — |
| Chimichanga | 4 | 25% | — | — |
| Queen of the South | 4 | 45% | — | — |
| Blind Frank | 4 | 95% | — | — |
| Tokyo Terror | 4 | 0% | — | — |
| Duck Fart | 4 | 50% | — | — |
| Glorious Snowflake | 4 | 45% | — | — |
| Starting Over | 4 | 55% | — | — |
| Grand Boogie | 4 | 69% | — | — |
| 21 Gun Salute | 4 | 56% | — | — |
| Lady | 4 | 20% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).