- 2000m 6 gate WTA 13% · 25th of 26 · 7 rounds
- 1600m 6 gate madness 20% · 25th of 26 · 6 rounds
- 2200m 6 gate madness 26% · 23rd of 26 · 8 rounds
- 1000m 1v1 75% · 2nd of 26 · 15 rounds
- 2200m 1v1 67% · 4th of 26 · 9 rounds
- 1800m 24 gate madness 65% · 6th of 25 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.2/map | 1000m6 gate madnessavg 50% · 1.1/map | 1400m1v1avg 50% · 1.0/map | 1200m6 gate madnessavg 50% · 1.0/map | 2200m1v1avg 50% · 1.0/map | 2000m6 gate WTAavg 17% · 1.0/map | 1600m6 gate madnessavg 50% · 0.9/map | 2200m6 gate madnessavg 50% · 0.9/map | 1800m24 gate madnessavg 13% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Swinging Wonder | Bottom 24% top 3 3/15 | Top 5% top 3 2/6 | Bottom 39% top 3 4/8 | Bottom 36% top 3 2/6 | ||||||
| Swinging Sunlight | Middle top 3 3/15 | ★Top 30% won 0/6 | ★Top 3% top 3 2/6 | ★Top 13% top 3 1/6 | ||||||
| Electric Chigiri | Top 30% top 3 7/15 | Bottom 28% | Middle | Top 31% top 3 3/6 | Bottom 29% top 3 0/7 | Top 15% top 3 2/6 | ||||
| Mountain Skies | Bottom 31% top 3 0/15 | Top 37% top 3 5/9 | Bottom 9% | Bottom 27% | Bottom 8% | Bottom 38% top 3 1/6 | ||||
| Lagoon Teal | Bottom 28% top 3 4/15 | Middle top 3 3/9 | Bottom 6% | Bottom 7% | Bottom 28% top 3 0/6 | |||||
| Chigiri 16 | Bottom 39% top 3 1/15 | Bottom 21% won 0/7 | Top 32% top 3 1/6 | |||||||
| Traverse | ★Top 23% top 3 2/15 | Middle won 6/9 | Bottom 37% won 1/7 | ★Top 24% top 3 5/8 | Bottom 34% top 3 2/6 | |||||
| Marshmallow Haven | Bottom 24% top 3 0/15 | Middle | Bottom 14% | Bottom 10% top 3 0/6 | ||||||
| Tractor Trail | ★Top 1% won 11/15 | Bottom 2% top 3 0/6 | ★Top 1% top 3 6/10 | Bottom 33% won 1/2 | ★Top 20% top 3 4/9 | Bottom 18% | Bottom 2% top 3 0/6 | |||
| Teal Bill | Bottom 16% top 3 0/15 | Bottom 29% top 3 1/6 | ||||||||
| Bold Trail | Bottom 1% top 3 0/10 | Top 20% top 3 2/7 | Top 30% top 3 3/6 | Bottom 6% | Bottom 1% top 3 0/4 | |||||
| Happy Trail | Bottom 6% top 3 0/15 | Bottom 5% top 3 0/6 | ||||||||
| Ibra | Middle top 3 1/5 | Top 23% top 3 2/3 | Top 28% top 3 0/3 | Top 34% top 3 1/2 | ||||||
| Aerial | Middle top 3 0/9 | |||||||||
| SpaceX | Bottom 13% | Bottom 17% | Middle | |||||||
| Demi Juno | Bottom 11% | Middle | Bottom 19% |
Cores in 1400m 6 gate WTA
← all cores- Mountain Skieswon 0 of 4 (avg 17%) · league rank Top 40% (18%)
- Swinging Sunlightwon 1 of 4 (avg 17%) · league rank Bottom 24% (15%)
- Swinging Wonderwon 0 of 4 (avg 17%) · league rank Bottom 10% (13%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).