Team report · Lower league

Catch Me Ridin' Derby

Power 45.3 · #19 of 26 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 13% · 25th of 26 · 7 rounds
  • 1600m 6 gate madness 20% · 25th of 26 · 6 rounds
  • 2200m 6 gate madness 26% · 23rd of 26 · 8 rounds
Winning the most points
  • 1000m 1v1 75% · 2nd of 26 · 15 rounds
  • 2200m 1v1 67% · 4th of 26 · 9 rounds
  • 1800m 24 gate madness 65% · 6th of 25 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Catch Me Ridin' Derby
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Swinging Wonder
Bottom 24%
top 3 3/15
Top 5%
top 3 2/6
Bottom 39%
top 3 4/8
Bottom 36%
top 3 2/6
Swinging Sunlight
Middle
top 3 3/15
★Top 30%
won 0/6
★Top 3%
top 3 2/6
★Top 13%
top 3 1/6
Electric Chigiri
Top 30%
top 3 7/15
Bottom 28%
Middle
Top 31%
top 3 3/6
Bottom 29%
top 3 0/7
Top 15%
top 3 2/6
Mountain Skies
Bottom 31%
top 3 0/15
Top 37%
top 3 5/9
Bottom 9%
Bottom 27%
Bottom 8%
Bottom 38%
top 3 1/6
Lagoon Teal
Bottom 28%
top 3 4/15
Middle
top 3 3/9
Bottom 6%
Bottom 7%
Bottom 28%
top 3 0/6
Chigiri 16
Bottom 39%
top 3 1/15
Bottom 21%
won 0/7
Top 32%
top 3 1/6
Traverse
★Top 23%
top 3 2/15
Middle
won 6/9
Bottom 37%
won 1/7
★Top 24%
top 3 5/8
Bottom 34%
top 3 2/6
Marshmallow Haven
Bottom 24%
top 3 0/15
Middle
Bottom 14%
Bottom 10%
top 3 0/6
Tractor Trail
★Top 1%
won 11/15
Bottom 2%
top 3 0/6
★Top 1%
top 3 6/10
Bottom 33%
won 1/2
★Top 20%
top 3 4/9
Bottom 18%
Bottom 2%
top 3 0/6
Teal Bill
Bottom 16%
top 3 0/15
Bottom 29%
top 3 1/6
Bold Trail
Bottom 1%
top 3 0/10
Top 20%
top 3 2/7
Top 30%
top 3 3/6
Bottom 6%
Bottom 1%
top 3 0/4
Happy Trail
Bottom 6%
top 3 0/15
Bottom 5%
top 3 0/6
Ibra
Middle
top 3 1/5
Top 23%
top 3 2/3
Top 28%
top 3 0/3
Top 34%
top 3 1/2
Aerial
Middle
top 3 0/9
SpaceX
Bottom 13%
Bottom 17%
Middle
Demi Juno
Bottom 11%
Middle
Bottom 19%

Cores in 1400m 6 gate WTA

← all cores
Catch Me Ridin' Derby

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).