Team report · Lower league

Catch Me Ridin' Derby

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 22 gate WTA

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Catch Me Ridin' Derby
  • Ibrawon 2 of 6 (avg 4.5%) · league rank Top 6% (6.8%)
  • Chigiri 16won 0 of 11 (avg 4.5%) · league rank Top 20% (5.4%)
  • Mountain Skieswon 1 of 11 (avg 4.5%) · league rank Top 23% (5.2%)
  • Electric Chigiriwon 0 of 11 (avg 4.5%) · league rank Top 29% (4.8%)
  • Swinging Sunlightwon 0 of 11 (avg 4.5%) · league rank Top 38% (4.4%)
  • Lagoon Tealwon 0 of 11 (avg 4.5%) · league rank Middle (4.1%)
  • Teal Billwon 0 of 11 (avg 4.5%) · league rank Middle (3.9%)
  • Marshmallow Havenwon 0 of 11 (avg 4.5%) · league rank Bottom 33% (3.0%)
  • Bold Trailwon 0 of 5 (avg 4.5%) · league rank Bottom 11% (2.4%)
  • Swinging Wonderwon 0 of 11 (avg 4.5%) · league rank Bottom 10% (2.3%)
  • Happy Trailwon 0 of 11 (avg 4.5%) · league rank Bottom 8% (2.3%)
  • Tractor Trailwon 0 of 11 (avg 4.5%) · league rank Bottom 5% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).