Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 57.2 · #1 of 12 · Power Rankings
Compare with
Losing the most points
  • 1000m 24 gate madness 25% · 11th of 12 · 8 rounds
  • 1400m 6 gate WTA 27% · 11th of 11 · 9 rounds
  • 2200m 4 gate WTA 40% · 8th of 11 · 10 rounds
Winning the most points
  • 2200m 24 gate madness 72% · 2nd of 12 · 25 rounds
  • 2000m 22 gate WTA 100% · 1st of 12 · 10 rounds
  • 1000m 1v1 71% · 2nd of 12 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.1/map1800m24 gate madnessavg 13% · 1.1/map2000m6 gate WTAavg 17% · 1.0/map1600m24 gate WTAavg 4.2% · 0.9/map1200m6 gate WTAavg 17% · 0.9/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1000m6 gate madnessavg 50% · 0.8/map1800m4 gate WTAavg 25% · 0.8/map
Raging Princess
7.6%
top 3 0/25
48%
9.5%
top 3 0/13
14%
★8.9%
won 2/14
19%
won 0/3
3.2%
4.8%
won 0/11
47%
top 3 1/5
21%
Ion Titan
14%
top 3 5/25
48%
14%
top 3 2/13
17%
5.7%
won 2/14
★24%
4.2%
won 1/10
3.5%
won 0/11
48%
27%
Ion Stalker
10%
top 3 3/25
45%
10%
top 3 1/13
17%
4.3%
won 0/14
18%
4.8%
won 1/10
3.1%
won 0/11
44%
24%
Solar Deity
—
★55%
won 5/7
11%
—
4.5%
won 0/14
19%
won 0/3
—
7.1%
won 0/11
★55%
top 3 5/5
24%
Space Melody
17%
top 3 1/25
48%
17%
top 3 4/13
22%
won 5/18
4.3%
won 0/14
18%
6.7%
won 0/10
4.0%
48%
★30%
won 1/13
Chrome,. Bolt
10%
53%
12%
11%
5.4%
won 0/14
21%
won 0/3
2.4%
★7.7%
won 1/11
53%
top 3 4/5
24%
Slag Huntress
17%
top 3 7/25
—
15%
top 3 1/13
21%
won 2/15
—
—
5.6%
won 2/10
—
—
28%
won 1/1
Rusty Behemoth
17%
top 3 5/25
—
★18%
top 3 2/13
20%
5.1%
won 1/14
13%
6.1%
won 0/10
—
—
30%
won 5/12
Space Heater
17%
top 3 5/25
46%
16%
top 3 1/13
21%
won 3/18
3.7%
14%
6.8%
won 1/10
3.9%
46%
29%
Shadow,.Banner
12%
52%
14%
—
5.2%
won 1/14
20%
—
6.6%
won 3/11
53%
26%
Brazen, Berserker
—
52%
—
19%
5.6%
won 1/14
17%
★7.3%
7.4%
won 0/11
52%
—
Heavy Berserker
—
51%
14%
14%
5.2%
won 1/14
16%
3.3%
5.0%
won 2/11
51%
25%
Static Behemoth
—
50%
—
—
2.8%
won 0/14
17%
—
4.2%
won 0/11
50%
—
IDDQD
18%
top 3 2/25
45%
15%
top 3 1/13
20%
won 1/3
3.4%
15%
5.6%
won 0/10
3.3%
44%
28%
Faint Shadow
17%
top 3 8/25
47%
16%
top 3 1/13
20%
—
13%
6.9%
won 2/10
5.3%
47%
28%
Glacial,. Seeker
—
50%
—
—
3.3%
20%
—
3.2%
won 0/11
50%
—
Vapor,,. Bruiser
13%
top 3 3/25
—
17%
top 3 3/13
20%
—
—
6.5%
won 1/10
—
—
30%
Fresh, Start
—
52%
—
—
4.1%
19%
—
3.5%
won 0/11
53%
—
Jaded,,. Berserker
10%
top 3 2/25
—
13%
top 3 1/13
16%
—
—
3.4%
won 0/10
—
—
26%
Voltage destruction
★18%
top 3 6/20
—
17%
top 3 3/10
★23%
—
—
7.0%
won 2/8
—
—
29%
Xeric Bullet
10%
top 3 0/5
44%
6.9%
top 3 0/3
15%
2.2%
12%
2.5%
won 0/2
2.3%
41%
22%
Lambo, Bike
—
50%
—
—
2.1%
won 0/14
12%
—
2.3%
51%
—
Cursed Boost
7.0%
50%
—
—
—
12%
—
2.4%
51%
—
Ionic,, Bolt
—
—
—
—
2.2%
—
—
—
—
—

Cores in 1800m 12 gate madness

← all cores
⚡️High Voltage Vault⚡️

No races in this segment.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).