No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 1r · 1.0/map | 100% 1r · 0.5/map | 100% 1r · 2.0/map | — | |||
| 6 gate madness | 0% 1r · 1.0/map | — | 100% 1r · 0.9/map | 100% 1r · 1.5/map | 0% 1r · 1.0/map | ||
| 12 gate madness | — | 0% 1r · 1.0/map | 0% 1r · 0.4/map | 0% 1r · 2.0/map | |||
| 24 gate madness | 100% 1r · 1.0/map | 0% 1r · 0.8/map | — | 100% 1r · 1.0/map | 100% 1r · 1.3/map | ||
| 4 gate WTA | 0% 1r · 1.0/map | 0% 1r · 0.7/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map | 0% 1r · 1.0/map | ||
| 6 gate WTA | 100% 1r · 1.0/map | 0% 1r · 0.6/map | 100% 1r · 1.0/map | 100% 1r · 1.0/map | 0% 1r · 1.2/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Rubberhead | ★Top 12% top 3 1/1 | ★Top 14% won 1/1 | ★Top 18% top 3 1/1 | Top 21% top 3 0/1 | ★Top 6% won 1/1 | ★Top 1% top 3 1/1 | ||||
| Strike First | Bottom 18% top 3 1/1 | Middle top 3 0/1 | Bottom 35% top 3 0/1 | |||||||
| ThunderBow V18 | Bottom 37% top 3 0/1 | Top 13% top 3 0/1 | Middle won 0/1 | Top 15% top 3 0/1 | ||||||
| Ox Zephyr Daisy | Middle top 3 0/1 | Top 11% top 3 0/1 | Top 27% won 0/1 | Middle won 0/1 | Top 34% top 3 0/1 | Top 40% top 3 0/1 | ||||
| Time Flies | Top 19% top 3 0/1 | ★Top 3% top 3 1/1 | ★Top 7% won 0/1 | Top 13% top 3 1/1 | Top 2% top 3 1/1 | |||||
| Smithsonian | Bottom 20% top 3 0/1 | ★Top 3% won 1/1 | Top 29% top 3 0/1 | |||||||
| Harmony Cruising | Top 15% | Middle | Top 32% top 3 0/1 | Top 25% top 3 0/1 | ||||||
| Zephyr Daisy | Middle top 3 0/1 | Top 11% top 3 1/1 | Top 22% won 0/1 | ★Top 10% top 3 0/1 | Middle top 3 0/1 | |||||
| Housewife | Bottom 35% top 3 0/1 | Bottom 40% top 3 0/1 | ||||||||
| Poetry In Women | Bottom 24% top 3 0/1 | Bottom 24% top 3 0/1 | Bottom 9% top 3 0/1 | |||||||
| Embers Coppola | Top 13% top 3 0/1 | Middle top 3 0/1 | ||||||||
| A twinkle in The Sky | Bottom 37% top 3 0/1 | Bottom 39% top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Rubberhead | 18 | 1.7× avg | — | — |
| Strike First | 14 | 0.9× avg | — | — |
| ThunderBow V18 | 13 | 0.3× avg | — | — |
| Ox Zephyr Daisy | 12 | 0.4× avg | — | — |
| Time Flies | 11 | 2.0× avg | — | — |
| Smithsonian | 11 | 1.0× avg | — | — |
| Harmony Cruising | 9 | 0.0× avg | — | — |
| Zephyr Daisy | 9 | 1.1× avg | — | — |
| Housewife | 8 | 0.0× avg | — | — |
| Poetry In Women | 7 | 0.7× avg | — | — |
| Embers Coppola | 7 | 1.3× avg | — | — |
| A twinkle in The Sky | 5 | 0.0× avg | — | — |
| Crypt Zephyr Daisy | 2 | 2.7× avg | — | — |
| Apex Ox Zephyr Daisy | 2 | 0.0× avg | — | — |
| Scared To Fly | 2 | 2.7× avg | — | — |
| Eight Drumbeat | 1 | 0.0× avg | — | — |
| Stellar Quail | 1 | 0.0× avg | — | — |
| Romantic Drumbeat | 1 | 8.0× avg | — | — |
| Amaterasu | 1 | 4.0× avg | — | — |
| Football Voyage | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).