Team report · Lower league

Textbook SZN

Power 57.5 · #6 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Textbook SZN
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Rubberhead
★Top 12%
top 3 1/1
★Top 14%
won 1/1
★Top 18%
top 3 1/1
Top 21%
top 3 0/1
★Top 6%
won 1/1
★Top 1%
top 3 1/1
Strike First
Bottom 18%
top 3 1/1
Middle
top 3 0/1
Bottom 35%
top 3 0/1
ThunderBow V18
Bottom 37%
top 3 0/1
Top 13%
top 3 0/1
Middle
won 0/1
Top 15%
top 3 0/1
Ox Zephyr Daisy
Middle
top 3 0/1
Top 11%
top 3 0/1
Top 27%
won 0/1
Middle
won 0/1
Top 34%
top 3 0/1
Top 40%
top 3 0/1
Time Flies
Top 19%
top 3 0/1
★Top 3%
top 3 1/1
★Top 7%
won 0/1
Top 13%
top 3 1/1
Top 2%
top 3 1/1
Smithsonian
Bottom 20%
top 3 0/1
★Top 3%
won 1/1
Top 29%
top 3 0/1
Harmony Cruising
Top 15%
Middle
Top 32%
top 3 0/1
Top 25%
top 3 0/1
Zephyr Daisy
Middle
top 3 0/1
Top 11%
top 3 1/1
Top 22%
won 0/1
★Top 10%
top 3 0/1
Middle
top 3 0/1
Housewife
Bottom 35%
top 3 0/1
Bottom 40%
top 3 0/1
Poetry In Women
Bottom 24%
top 3 0/1
Bottom 24%
top 3 0/1
Bottom 9%
top 3 0/1
Embers Coppola
Top 13%
top 3 0/1
Middle
top 3 0/1
A twinkle in The Sky
Bottom 37%
top 3 0/1
Bottom 39%
top 3 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Rubberhead181.7× avg
Strike First140.9× avg
ThunderBow V18130.3× avg
Ox Zephyr Daisy120.4× avg
Time Flies112.0× avg
Smithsonian111.0× avg
Harmony Cruising90.0× avg
Zephyr Daisy91.1× avg
Housewife80.0× avg
Poetry In Women70.7× avg
Embers Coppola71.3× avg
A twinkle in The Sky50.0× avg
Crypt Zephyr Daisy22.7× avg
Apex Ox Zephyr Daisy20.0× avg
Scared To Fly22.7× avg
Eight Drumbeat10.0× avg
Stellar Quail 10.0× avg
Romantic Drumbeat 18.0× avg
Amaterasu14.0× avg
Football Voyage 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%100%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%100%
91600m 1v1100%100%
101000m 6 gate madness100%0%
111400m 12 gate madness100%0%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%0%
142000m 6 gate WTA100%100%
151600m 1v1100%100%
161800m 6 gate madness100%100%
172000m 12 gate madness100%0%
182200m 24 gate madness98%100%
191800m 4 gate WTA98%100%
201800m 6 gate WTA96%100%
212000m 1v192%—
221600m 6 gate madness88%100%
231000m 12 gate madness88%—
241200m 24 gate madness84%0%
251400m 4 gate WTA72%0%
261600m 6 gate WTA64%0%
271400m 1v150%100%
281800m 6 gate madness48%100%
291800m 12 gate madness40%0%
302200m 24 gate madness34%100%
311800m 4 gate WTA16%100%
322200m 6 gate WTA16%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).