Compare with
Losing the most points
No weak spots with enough rounds yet.
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Time Flies2.0× avg · 11 races
- Rubberhead1.7× avg · 18 races
- Smithsonian1.0× avg · 11 races
Cores that need work
- ThunderBow V180.3× avg · 13 races
- Ox Zephyr Daisy0.4× avg · 12 races
- Strike First0.9× avg · 14 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).