- 1000m 6 gate madness 24% · 22nd of 25 · 9 rounds
- 1000m 1v1 38% · 22nd of 26 · 16 rounds
- 2000m 6 gate madness 45% · 19th of 26 · 11 rounds
- 1200m 6 gate madness 51% · 12th of 25 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Smithsonian | Top 4% won 6/16 | Bottom 25% | ★Top 4% top 3 6/9 | Middle won 1/3 | — | Top 33% | Top 4% top 3 5/9 | Bottom 29% | Bottom 24% | Top 16% won 1/4 |
| Rubberhead | Middle | Top 32% | Bottom 31% | Middle | ★Top 15% top 3 6/11 | Top 10% won 5/11 | Middle | Top 10% top 3 2/5 | Top 33% | Top 29% |
| Amaterasu | Bottom 13% | — | Top 8% top 3 7/9 | Top 37% | — | — | Bottom 14% top 3 1/9 | Top 12% | — | ★Top 2% won 0/2 |
| Harmony Cruising | Bottom 17% | Top 29% | Middle | Bottom 40% | Top 28% top 3 5/11 | Top 38% | Bottom 17% | Top 9% | Top 30% | Middle |
| Ox Zephyr Daisy | Bottom 8% | Top 15% | Middle | Bottom 8% | Middle top 3 7/11 | Middle | Bottom 10% | Top 18% | Top 15% top 3 5/8 | Middle |
| Strike First | Top 3% | Middle | Top 33% top 3 2/9 | Bottom 33% | Bottom 31% | Bottom 33% | Top 4% | Top 31% | Middle | Top 7% won 0/4 |
| Zephyr Daisy | Bottom 3% | ★Top 3% won 4/9 | Middle | Bottom 6% | Top 40% | Middle | Bottom 2% | Bottom 31% | ★Top 4% top 3 3/8 | Middle |
| Housewife | Top 4% | Bottom 11% | Middle | Middle | Bottom 12% | Bottom 18% | Top 6% top 3 5/9 | Bottom 16% | Bottom 13% | Top 25% won 0/4 |
| ThunderBow V18 | Bottom 13% | Top 36% | Bottom 8% | Bottom 6% | Bottom 39% | Middle | Bottom 16% | Middle top 3 2/5 | Top 36% | Bottom 22% won 0/2 |
| Stellar Quail | Bottom 10% | Bottom 40% | Top 34% | — | Middle | ★Top 5% | Bottom 10% | Bottom 36% top 3 3/5 | Middle | Top 22% |
| Romantic Eight | — | Middle | Bottom 25% | — | Bottom 26% | Bottom 31% | — | Top 27% | Middle | Top 36% |
| Time Flies | Middle | Top 4% | Bottom 39% | Bottom 13% | Top 25% | Top 27% | Middle | Bottom 14% | Top 5% top 3 4/8 | Bottom 34% |
| Football Voyage | — | — | Top 10% | Top 30% | — | — | — | Bottom 32% | — | Middle won 0/2 |
| A twinkle in The Sky | Middle | Bottom 8% | Bottom 29% | Bottom 8% | Bottom 38% | Bottom 9% | Middle | Bottom 28% | Bottom 11% | Middle won 0/4 |
| Eight Drumbeat | — | Bottom 22% | Top 18% | — | Middle | Top 9% | — | Middle | Bottom 25% | Top 32% |
| Romantic Drumbeat | Top 28% | Middle | Top 25% | Bottom 23% | Top 30% | Top 28% | Top 28% | Top 17% | Middle | Bottom 28% |
| Embers Coppola | ★Top 1% | Top 32% | Top 35% | ★Top 12% | Middle | Bottom 38% | ★Top 1% | ★Top 5% | Top 33% | Top 11% won 1/2 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).