Compare with
Losing the most points
- 2200m 24 gate madness 19% · 23rd of 24 · 17 rounds
- 2200m 6 gate madness 24% · 24th of 26 · 12 rounds
- 1000m 1v1 42% · 16th of 26 · 22 rounds
Winning the most points
- 1800m 24 gate madness 88% · 1st of 25 · 8 rounds
- 1000m 6 gate madness 70% · 4th of 26 · 17 rounds
- 1400m 1v1 73% · 5th of 24 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores☄️The Hot 27☄️
- Mollywhoppedtop 3 1 of 5 (avg 13%) · from its times 16%
- Operation Mockingbirdtop 3 1 of 5 (avg 13%) · from its times 15%
- Cleanest Meanest Penistop 3 0 of 5 (avg 13%) · from its times 15%
- Sh!thole Countrytop 3 0 of 5 (avg 13%) · from its times 14%
- Mayor Dinkinstop 3 1 of 5 (avg 13%) · from its times 13%
- Moobstop 3 1 of 5 (avg 13%) · from its times 13%
- Blaze Princesstop 3 1 of 5 (avg 13%) · from its times 13%
- Hooray for the USAtop 3 1 of 5 (avg 13%) · from its times 13%
- Sexy Weekendtop 3 0 of 1 (avg 13%) · from its times 12%
- Rebound Rugtop 3 1 of 5 (avg 13%) · from its times 12%
- Food Stampstop 3 0 of 5 (avg 13%) · from its times 12%
- Power Vacuumtop 3 1 of 5 (avg 13%) · from its times 8.3%
- Anklebitertop 3 0 of 4 (avg 13%) · from its times 8.1%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).