- 2200m 24 gate madness 13% · 32nd of 34 · 32 rounds
- 2000m 22 gate WTA 33% · 24th of 33 · 16 rounds
- 1600m 1v1 20% · 29th of 29 · 10 rounds
- 2000m 6 gate WTA 65% · 3rd of 33 · 23 rounds
- 1400m 1v1 69% · 3rd of 32 · 17 rounds
- 1200m 6 gate WTA 65% · 6th of 33 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.1/map | 2000m6 gate WTAavg 17% · 1.1/map | 1800m24 gate madnessavg 13% · 1.1/map | 1600m24 gate WTAavg 4.2% · 1.0/map | 1200m6 gate WTAavg 17% · 0.9/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1800m4 gate WTAavg 25% · 0.8/map | 1000m6 gate madnessavg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| King Tubby | ★Top 19% top 3 8/32 | ★Top 34% won 8/23 | Top 5% top 3 4/20 | Top 32% won 0/21 | ★Top 19% won 1/16 | ★Top 5% won 4/17 | ||||
| Sh!thole Country | Top 34% top 3 6/32 | Top 26% top 3 3/20 | Top 29% won 0/21 | Top 27% won 5/17 | Middle won 0/16 | Top 20% won 1/13 | ||||
| Fire Fang | Top 35% | Middle won 4/23 | Top 11% | Top 9% won 2/21 | Top 26% won 0/16 | Top 29% won 0/13 | ||||
| Habitual Thought | Middle top 3 3/32 | Top 38% top 3 1/20 | Middle won 0/21 | Bottom 40% won 0/16 | ||||||
| Pretty Pimpin | Bottom 22% top 3 2/32 | Bottom 28% top 3 3/20 | Bottom 23% won 0/16 | |||||||
| Food Stamps | Bottom 26% top 3 2/32 | Bottom 33% top 3 5/20 | Middle won 0/13 | ★Top 38% top 3 9/20 | ||||||
| Power Vacuum | Bottom 11% top 3 1/32 | Bottom 33% won 13/27 | Bottom 22% top 3 0/20 | Bottom 19% won 0/21 | Bottom 20% won 0/13 | Middle top 3 9/20 | ||||
| Cleanest Meanest Penis | Middle | Top 38% | Middle won 2/21 | Top 22% won 3/17 | Bottom 36% won 2/16 | Top 15% won 1/13 | ||||
| Big Pharma | Top 36% won 1/21 | Middle won 0/16 | Top 39% won 1/13 | |||||||
| Sprout | Bottom 24% top 3 2/32 | Bottom 3% top 3 0/20 | Bottom 10% won 0/16 | |||||||
| Dog's Breakfast | Middle | Middle won 3/23 | Top 20% top 3 4/20 | Top 31% won 2/16 | Top 34% won 3/17 | |||||
| Sexy Weekend | Top 31% won 1/21 | Middle won 0/13 | ||||||||
| Operation Mockingbird | ★Top 16% won 3/17 | Top 12% won 1/13 | ||||||||
| Rebound Rug | Middle | Top 26% won 3/21 | Top 39% won 0/16 | Top 40% | ||||||
| Green Tea Mochi Ball | Bottom 10% top 3 1/32 | Bottom 10% top 3 1/20 | ||||||||
| Local Celebrity | Bottom 2% top 3 0/32 | Bottom 2% top 3 0/20 | ||||||||
| Hooray for the USA | Top 40% won 1/21 | Top 34% won 1/13 | ||||||||
| Flupos | Bottom 14% top 3 1/32 | Bottom 24% top 3 3/20 | ||||||||
| 99 Luftballoons | Bottom 4% top 3 0/32 | Bottom 6% | Top 39% | |||||||
| Failed Background Check | Bottom 31% won 0/21 | |||||||||
| Mollywhopped | Top 15% won 2/21 | Top 35% won 0/16 | Top 8% | |||||||
| Mayor Dinkins | ★Top 2% | ★Top 3% | Middle | Top 27% won 1/13 | ||||||
| Fat Head | Bottom 12% top 3 0/32 | Bottom 15% | ||||||||
| Sugarfree Gum | Bottom 32% top 3 3/20 | Bottom 24% top 3 11/20 | ||||||||
| Risky Biscuit | Bottom 27% | ★Top 3% won 0/13 |
Cores in 1000m 6 gate madness
← all cores- Food Stampstop 3 9 of 20 (avg 50%) · league rank Top 38% (52%)
- Power Vacuumtop 3 9 of 20 (avg 50%) · league rank Middle (50%)
- Sugarfree Gumtop 3 11 of 20 (avg 50%) · league rank Bottom 24% (48%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).