Team report · all teams

☄️The Hot 27☄️

Power 52.1 · #20 of 34 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 13% · 32nd of 34 · 32 rounds
  • 2000m 22 gate WTA 33% · 24th of 33 · 16 rounds
  • 1600m 1v1 20% · 29th of 29 · 10 rounds
Winning the most points
  • 2000m 6 gate WTA 65% · 3rd of 33 · 23 rounds
  • 1400m 1v1 69% · 3rd of 32 · 17 rounds
  • 1200m 6 gate WTA 65% · 6th of 33 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
King Tubby30054%
Sh!thole Country28252%
Fire Fang21245%
Habitual Thought19650%
Pretty Pimpin19256%
Food Stamps18749%
Power Vacuum18045%
Cleanest Meanest Penis17250%
Big Pharma13849%
Sprout12354%
Dog's Breakfast11450%
Sexy Weekend10754%
Operation Mockingbird10353%
Rebound Rug9851%
Green Tea Mochi Ball9541%
Local Celebrity8943%
Hooray for the USA8850%
Flupos8753%
99 Luftballoons8743%
Failed Background Check8145%
Mollywhopped7545%
Mayor Dinkins7442%
Fat Head7150%
Sugarfree Gum6551%
Risky Biscuit5854%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).