Team report · all teams

☄️The Hot 27☄️

Power 39.6 · #24 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 12% · 31st of 33 · 26 rounds
  • 2000m 22 gate WTA 33% · 24th of 33 · 16 rounds
  • 1000m 22 gate WTA 38% · 23rd of 30 · 13 rounds
Winning the most points
  • 1600m 22 gate WTA 70% · 4th of 31 · 10 rounds
  • 1400m 22 gate WTA 82% · 2nd of 30 · 6 rounds
  • 1200m 22 gate WTA 50% · 16th of 31 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Sh!thole Country11448%
Habitual Thought10046%
King Tubby8856%
Food Stamps8849%
Power Vacuum8243%
Pretty Pimpin8060%
Big Pharma6043%
Cleanest Meanest Penis6047%
Fire Fang6046%
Sprout6061%
Local Celebrity5943%
Green Tea Mochi Ball5446%
Flupos5257%
Rebound Rug4849%
99 Luftballoons4342%
Operation Mockingbird4150%
Sexy Weekend3954%
Hooray for the USA3852%
Dog's Breakfast3650%
Mollywhopped3341%
Mayor Dinkins2944%
Risky Biscuit2863%
Failed Background Check2845%
Fat Head2654%
Sugarfree Gum2256%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%33%
22200m 24 gate madness100%12%
31000m 22 gate WTA100%38%
42200m 24 gate madness100%12%
52000m 22 gate WTA100%33%
61800m 24 gate madness100%41%
71600m 22 gate WTA100%70%
81400m 24 gate madness100%40%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%12%
111400m 22 gate WTA100%82%
121000m 24 gate madness100%40%
132200m 22 gate WTA100%40%
141400m 24 gate madness100%40%
151600m 22 gate WTA100%70%
161800m 24 gate madness100%41%
172000m 22 gate WTA100%33%
182200m 24 gate madness99%12%
191200m 22 gate WTA92%50%
202200m 24 gate madness86%12%
211000m 22 gate WTA80%38%
221800m 24 gate madness75%41%
231000m 22 gate WTA65%38%
241200m 24 gate madness59%100%
251400m 22 gate WTA54%82%
261600m 24 gate madness48%0%
271000m 22 gate WTA36%38%
281800m 24 gate madness28%41%
292000m 22 gate WTA20%33%
302200m 24 gate madness13%12%
311800m 22 gate WTA6%—
322200m 24 gate madness6%12%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).