Team report · all teams

☄️The Hot 27☄️

Power 49.5 · #18 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 20% · 29th of 29 · 10 rounds
  • 2000m 12 gate madness 30% · 23rd of 29 · 10 rounds
  • 2200m 24 gate madness 19% · 22nd of 26 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

☄️The Hot 27☄️
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Pretty Pimpin
23%
top 3 2/10
56%
won 2/10
★59%
top 3 4/6
7.4%
top 3 0/6
13%
26%
51%
21%
top 3 1/5
24%
53%
top 3 2/5
King Tubby
★28%
top 3 3/10
53%
58%
top 3 5/6
★15%
top 3 1/6
★19%
won 1/5
★31%
won 2/5
—
22%
★27%
won 2/5
54%
Habitual Thought
22%
top 3 4/10
54%
53%
9.9%
top 3 0/6
14%
26%
51%
26%
23%
49%
Sh!thole Country
21%
50%
49%
13%
top 3 2/6
17%
26%
51%
28%
top 3 1/5
21%
49%
Power Vacuum
—
50%
46%
6.5%
top 3 0/6
9.8%
20%
50%
won 3/5
24%
—
38%
Food Stamps
—
49%
45%
7.7%
top 3 0/6
12%
21%
51%
25%
top 3 1/5
—
43%
Green Tea Mochi Ball
16%
top 3 0/10
50%
50%
top 3 0/6
6.4%
top 3 1/6
10%
21%
—
20%
19%
45%
Sprout
19%
top 3 0/10
46%
49%
7.5%
top 3 1/6
14%
19%
—
—
23%
★59%
top 3 4/5
Fire Fang
25%
51%
50%
13%
16%
won 0/5
27%
47%
27%
24%
won 0/5
48%
Local Celebrity
—
48%
46%
6.3%
top 3 0/6
8.9%
18%
52%
19%
top 3 2/5
—
38%
Sugarfree Gum
—
—
47%
—
—
22%
49%
—
—
—
Fat Head
19%
top 3 1/10
—
50%
6.6%
top 3 0/6
12%
21%
—
—
22%
53%
top 3 1/5
Dog's Breakfast
26%
—
54%
11%
15%
28%
won 1/5
—
—
26%
47%
Operation Mockingbird
—
42%
—
—
—
—
51%
23%
—
—
99 Luftballoons
—
49%
46%
6.3%
top 3 0/6
9.0%
19%
51%
21%
—
36%
Flupos
—
53%
57%
6.8%
top 3 1/6
12%
25%
—
19%
—
50%
Failed Background Check
—
48%
—
7.1%
11%
—
★56%
26%
top 3 3/5
—
40%
Cleanest Meanest Penis
20%
49%
47%
11%
15%
won 2/5
24%
51%
25%
20%
47%
Mayor Dinkins
23%
★61%
53%
8.9%
12%
30%
49%
27%
23%
39%
Rebound Rug
24%
50%
49%
12%
16%
24%
49%
31%
top 3 2/5
24%
47%
Hooray for the USA
24%
47%
—
12%
16%
—
50%
★33%
24%
46%
Sexy Weekend
—
51%
48%
—
—
21%
50%
28%
—
—
Mollywhopped
23%
51%
52%
—
—
27%
52%
30%
23%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pretty Pimpin620.7× avg
King Tubby581.3× avg
Habitual Thought441.1× avg
Sh!thole Country441.8× avg
Power Vacuum340.7× avg
Food Stamps341.1× avg
Green Tea Mochi Ball320.1× avg
Sprout300.7× avg
Fire Fang280.7× avg
Local Celebrity250.5× avg
Sugarfree Gum231.3× avg
Fat Head210.3× avg
Dog's Breakfast211.1× avg
Operation Mockingbird191.6× avg
99 Luftballoons190.3× avg
Flupos170.2× avg
Failed Background Check142.1× avg
Cleanest Meanest Penis101.2× avg
Mayor Dinkins91.8× avg
Rebound Rug51.6× avg
Hooray for the USA50.0× avg
Sexy Weekend40.0× avg
Mollywhopped30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%60%
31000m 1v1100%60%
42200m 6 gate madness100%40%
52000m 12 gate madness100%30%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%60%
91600m 1v1100%20%
101000m 6 gate madness100%40%
111400m 12 gate madness100%100%
121000m 24 gate madness100%20%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%80%
151600m 1v1100%20%
161800m 6 gate madness100%44%
172000m 12 gate madness100%30%
182200m 24 gate madness100%19%
191800m 4 gate WTA96%60%
201800m 6 gate WTA95%40%
212000m 1v192%60%
221600m 6 gate madness86%40%
231000m 12 gate madness78%50%
241200m 24 gate madness73%50%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%0%
271400m 1v140%100%
281800m 6 gate madness33%44%
291800m 12 gate madness26%0%
302200m 24 gate madness18%19%
311800m 4 gate WTA10%60%
322200m 6 gate WTA10%60%
332000m 1v15%60%
341800m 6 gate madness5%44%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).