- 1600m 1v1 20% · 29th of 29 · 10 rounds
- 2000m 12 gate madness 30% · 23rd of 29 · 10 rounds
- 2200m 24 gate madness 19% · 22nd of 26 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pretty Pimpin | 23% top 3 2/10 | 56% won 2/10 | ★59% top 3 4/6 | 7.4% top 3 0/6 | 13% | 26% | 51% | 21% top 3 1/5 | 24% | 53% top 3 2/5 |
| King Tubby | ★28% top 3 3/10 | 53% | 58% top 3 5/6 | ★15% top 3 1/6 | ★19% won 1/5 | ★31% won 2/5 | — | 22% | ★27% won 2/5 | 54% |
| Habitual Thought | 22% top 3 4/10 | 54% | 53% | 9.9% top 3 0/6 | 14% | 26% | 51% | 26% | 23% | 49% |
| Sh!thole Country | 21% | 50% | 49% | 13% top 3 2/6 | 17% | 26% | 51% | 28% top 3 1/5 | 21% | 49% |
| Power Vacuum | — | 50% | 46% | 6.5% top 3 0/6 | 9.8% | 20% | 50% won 3/5 | 24% | — | 38% |
| Food Stamps | — | 49% | 45% | 7.7% top 3 0/6 | 12% | 21% | 51% | 25% top 3 1/5 | — | 43% |
| Green Tea Mochi Ball | 16% top 3 0/10 | 50% | 50% top 3 0/6 | 6.4% top 3 1/6 | 10% | 21% | — | 20% | 19% | 45% |
| Sprout | 19% top 3 0/10 | 46% | 49% | 7.5% top 3 1/6 | 14% | 19% | — | — | 23% | ★59% top 3 4/5 |
| Fire Fang | 25% | 51% | 50% | 13% | 16% won 0/5 | 27% | 47% | 27% | 24% won 0/5 | 48% |
| Local Celebrity | — | 48% | 46% | 6.3% top 3 0/6 | 8.9% | 18% | 52% | 19% top 3 2/5 | — | 38% |
| Sugarfree Gum | — | — | 47% | — | — | 22% | 49% | — | — | — |
| Fat Head | 19% top 3 1/10 | — | 50% | 6.6% top 3 0/6 | 12% | 21% | — | — | 22% | 53% top 3 1/5 |
| Dog's Breakfast | 26% | — | 54% | 11% | 15% | 28% won 1/5 | — | — | 26% | 47% |
| Operation Mockingbird | — | 42% | — | — | — | — | 51% | 23% | — | — |
| 99 Luftballoons | — | 49% | 46% | 6.3% top 3 0/6 | 9.0% | 19% | 51% | 21% | — | 36% |
| Flupos | — | 53% | 57% | 6.8% top 3 1/6 | 12% | 25% | — | 19% | — | 50% |
| Failed Background Check | — | 48% | — | 7.1% | 11% | — | ★56% | 26% top 3 3/5 | — | 40% |
| Cleanest Meanest Penis | 20% | 49% | 47% | 11% | 15% won 2/5 | 24% | 51% | 25% | 20% | 47% |
| Mayor Dinkins | 23% | ★61% | 53% | 8.9% | 12% | 30% | 49% | 27% | 23% | 39% |
| Rebound Rug | 24% | 50% | 49% | 12% | 16% | 24% | 49% | 31% top 3 2/5 | 24% | 47% |
| Hooray for the USA | 24% | 47% | — | 12% | 16% | — | 50% | ★33% | 24% | 46% |
| Sexy Weekend | — | 51% | 48% | — | — | 21% | 50% | 28% | — | — |
| Mollywhopped | 23% | 51% | 52% | — | — | 27% | 52% | 30% | 23% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).