Compare with
Losing the most points
- 1600m 1v1 20% · 29th of 29 · 10 rounds
- 2000m 12 gate madness 30% · 23rd of 29 · 10 rounds
- 2200m 24 gate madness 19% · 22nd of 26 · 6 rounds
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Failed Background Check2.1× avg · 14 races
- Sh!thole Country1.8× avg · 44 races
- Operation Mockingbird1.6× avg · 19 races
Cores that need work
- Green Tea Mochi Ball0.1× avg · 32 races
- Flupos0.2× avg · 17 races
- Fat Head0.3× avg · 21 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).