- 1000m 6 gate madness 41% · 24th of 32 · 15 rounds
- 1800m 1v1 42% · 23rd of 32 · 15 rounds
- 2200m 6 gate madness 41% · 21st of 31 · 10 rounds
- 1400m 1v1 68% · 3rd of 32 · 16 rounds
- 1600m 6 gate madness 74% · 5th of 32 · 13 rounds
- 2000m 6 gate madness 56% · 13th of 32 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 47% 22r · 20th · 3.8/map | 0% 1r · 0.2/map | 68% 16r · 3rd · 2.7/map | — | 42% 15r · 23rd · 2.6/map | — | 53% 18r · 15th · 3.2/map |
| 6 gate madness | 41% 15r · 24th · 2.5/map | 46% 20r · 19th · 3.3/map | — | 74% 13r · 5th · 2.2/map | 56% 14r · 13th · 2.7/map | 41% 10r · 21st · 1.9/map | |
| 12 gate WTA | 50% 6r · 16th · 1.0/map | 50% 6r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| King Tubby | Bottom 38% won 9/18 | Middle top 3 6/14 | ★Top 7% won 7/15 | |||||||
| Sh!thole Country | Top 34% top 3 11/20 | Top 32% won 11/16 | Top 29% won 2/6 | |||||||
| Power Vacuum | Bottom 33% won 10/22 | Bottom 24% | Middle top 3 6/15 | |||||||
| Food Stamps | ★Top 8% top 3 9/20 | ★Top 38% top 3 7/15 | ||||||||
| Pretty Pimpin | ★Top 17% | ★Top 18% | Top 9% | ★Top 2% top 3 9/13 | Middle top 3 5/10 | |||||
| Fat Head | Top 40% top 3 7/14 | Middle top 3 6/10 | ||||||||
| Sprout | Top 26% top 3 7/14 | ★Top 16% top 3 3/10 | ||||||||
| 99 Luftballoons | Middle top 3 10/20 | Top 39% | Bottom 25% | |||||||
| Sugarfree Gum | Bottom 24% top 3 7/15 | |||||||||
| Habitual Thought | Top 15% top 3 5/13 | |||||||||
| Flupos | Top 19% top 3 9/13 | |||||||||
| Big Pharma | Middle won 0/6 | |||||||||
| Cleanest Meanest Penis | Top 20% won 1/6 | |||||||||
| Operation Mockingbird | Top 15% won 0/6 | |||||||||
| Hooray for the USA | Top 1% won 0/6 | |||||||||
| Risky Biscuit | ★Top 1% won 0/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).