Team report · all teams

☄️The Hot 27☄️

Power 48.9 · #22 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 41% · 24th of 32 · 15 rounds
  • 1800m 1v1 42% · 23rd of 32 · 15 rounds
  • 2200m 6 gate madness 41% · 21st of 31 · 10 rounds
Winning the most points
  • 1400m 1v1 68% · 3rd of 32 · 16 rounds
  • 1600m 6 gate madness 74% · 5th of 32 · 13 rounds
  • 2000m 6 gate madness 56% · 13th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

☄️The Hot 27☄️
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
King Tubby
—
Bottom 19%
Top 22%
won 9/18
Bottom 29%
Top 30%
top 3 6/14
★Top 3%
won 7/15
—
Top 20%
Top 24%
Bottom 38%
Sh!thole Country
Top 34%
Top 23%
top 3 11/20
Middle
Top 18%
won 11/16
Bottom 29%
Middle
Top 35%
Middle
Middle
Top 17%
won 2/6
Power Vacuum
Middle
won 10/22
Middle
Bottom 17%
Top 23%
—
Bottom 35%
Middle
top 3 6/15
Middle
Bottom 14%
Bottom 21%
Food Stamps
Top 27%
Top 6%
top 3 9/20
Bottom 28%
Top 18%
—
Bottom 24%
Top 27%
top 3 7/15
Bottom 38%
Bottom 27%
Top 33%
Pretty Pimpin
Top 36%
Top 14%
Top 31%
Top 10%
★Top 9%
Top 3%
Top 34%
★Top 1%
top 3 9/13
Top 28%
top 3 5/10
Bottom 19%
Fat Head
—
—
Top 31%
—
Top 23%
top 3 7/14
Middle
—
—
Top 28%
top 3 6/10
—
Sprout
—
Bottom 5%
★Top 12%
—
Top 14%
top 3 7/14
Middle
—
Bottom 17%
★Top 7%
top 3 3/10
Bottom 1%
99 Luftballoons
Top 30%
Top 39%
top 3 10/20
Bottom 12%
Top 24%
—
Bottom 35%
Top 27%
Middle
Bottom 9%
Bottom 12%
Sugarfree Gum
Bottom 40%
Top 8%
—
—
—
Bottom 38%
Bottom 39%
top 3 7/15
—
—
Top 40%
Habitual Thought
Top 34%
Bottom 36%
Middle
Top 11%
Middle
Top 19%
Top 34%
Top 10%
top 3 5/13
Middle
Bottom 26%
Flupos
—
—
Middle
Middle
—
Top 7%
—
Top 13%
top 3 9/13
Middle
—
Big Pharma
Bottom 37%
Middle
Bottom 26%
Top 19%
Bottom 17%
Middle
Bottom 38%
Top 31%
Bottom 27%
Top 35%
won 0/6
Cleanest Meanest Penis
Top 33%
Top 26%
Middle
Middle
Bottom 27%
Bottom 37%
Top 34%
Middle
Middle
Top 11%
won 1/6
Operation Mockingbird
Top 32%
Top 21%
—
Middle
—
—
Top 32%
Bottom 5%
—
Top 8%
won 0/6
Hooray for the USA
Middle
Top 8%
Bottom 39%
★Top 1%
Bottom 35%
—
Middle
Bottom 29%
Middle
Top 1%
won 0/6
Risky Biscuit
★Top 6%
★Top 3%
Bottom 21%
—
Bottom 22%
—
★Top 8%
Bottom 4%
Bottom 21%
★Top 1%
won 0/6
Dog's Breakfast
—
—
Middle
—
Top 36%
Top 17%
—
—
Middle
—
Fire Fang
Bottom 28%
Bottom 28%
Middle
Middle
Middle
Middle
Bottom 30%
Top 40%
Middle
Top 37%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
King Tubby531.0× avg
Sh!thole Country421.3× avg
Power Vacuum370.9× avg
Food Stamps350.9× avg
Pretty Pimpin291.2× avg
Fat Head241.1× avg
Sprout240.8× avg
99 Luftballoons201.0× avg
Sugarfree Gum150.9× avg
Habitual Thought130.8× avg
Flupos131.4× avg
Big Pharma120.0× avg
Cleanest Meanest Penis121.0× avg
Operation Mockingbird70.0× avg
Hooray for the USA60.0× avg
Risky Biscuit60.0× avg
Dog's Breakfast62.0× avg
Fire Fang60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%41%
31200m 12 gate WTA100%50%
41400m 1v1100%68%
51200m 6 gate madness100%46%
61800m 1v1100%42%
71600m 6 gate madness100%74%
81800m 12 gate WTA100%50%
92200m 1v1100%53%
102000m 6 gate madness100%56%
112200m 6 gate madness100%41%
121000m 1v1100%47%
131000m 6 gate madness100%41%
141400m 1v1100%68%
151200m 6 gate madness100%46%
161800m 1v1100%42%
171600m 6 gate madness100%74%
182200m 1v199%53%
191000m 1v199%47%
201200m 6 gate madness99%46%
212000m 6 gate madness96%56%
222200m 6 gate madness91%41%
232200m 1v185%53%
241000m 1v180%47%
251400m 1v175%68%
262000m 6 gate madness67%56%
271800m 1v159%42%
281000m 6 gate madness54%41%
292200m 1v138%53%
301200m 6 gate madness28%46%
311600m 6 gate madness20%74%
321200m 1v120%0%
332000m 6 gate madness9%56%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).