Team report ยท all teams ยท beta

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Power 61.4 ยท #3 of 34 ยท Power Rankings
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Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league
1000m1200m1400m1600m1800m2000m2200m
1v1
63%
24r ยท 4th ยท 1.1/map
50%
2r ยท 0.0/map
56%
17r ยท 9th ยท 0.7/map
50%
2r ยท 0.4/map
62%
17r ยท 8th ยท 0.6/map
0%
1r ยท 0.2/map
26%
21r ยท 28th ยท 0.7/map
6 gate madness
45%
18r ยท 26th ยท 0.8/map
43%
20r ยท 23rd ยท 0.8/map
100%
1r ยท 0.0/map
68%
15r ยท 6th ยท 0.7/map
100%
1r ยท 0.3/map
67%
18r ยท 5th ยท 0.6/map
51%
12r ยท 15th ยท 0.7/map
12 gate madness
100%
1r ยท 0.2/map
0%
1r ยท 0.2/map
โ€”
100%
2r ยท 0.4/map
24 gate madness
88%
8r ยท 1st ยท 0.5/map
67%
6r ยท 7th ยท 0.4/map
79%
14r ยท 1st ยท 0.5/map
80%
5r ยท 3rd ยท 0.2/map
55%
22r ยท 14th ยท 1.1/map
59%
34r ยท 14th ยท 1.6/map
4 gate WTA
64%
14r ยท 7th ยท 0.6/map
100%
1r ยท 0.2/map
61%
13r ยท 11th ยท 0.5/map
100%
1r ยท 0.2/map
60%
15r ยท 7th ยท 0.8/map
0%
1r ยท 0.2/map
15%
13r ยท 31st ยท 0.5/map
6 gate WTA
60%
17r ยท 9th ยท 0.9/map
16%
12r ยท 30th ยท 0.5/map
โ€”
0%
1r ยท 0.2/map
59%
22r ยท 7th ยท 1.1/map
100%
1r ยท 0.2/map
12 gate WTA
33%
6r ยท 21st ยท 0.2/map
83%
6r ยท 3rd ยท 0.2/map
16 gate WTA
29%
9r ยท 25th ยท 0.3/map
36%
14r ยท 29th ยท 0.6/map
57%
7r ยท 9th ยท 0.2/map
40%
5r ยท 16th ยท 0.1/map
43%
14r ยท 16th ยท 0.6/map
22 gate WTA
49%
20r ยท 15th ยท 0.8/map
54%
13r ยท 12th ยท 0.5/map
55%
12r ยท 12th ยท 0.4/map
64%
14r ยท 9th ยท 0.5/map
โ€”
62%
22r ยท 8th ยท 0.8/map
57%
7r ยท 10th ยท 0.2/map
24 gate WTA
86%
7r ยท 2nd ยท 0.3/map
43%
7r ยท 21st ยท 0.3/map
53%
26r ยท 17th ยท 1.0/map
43%
7r ยท 16th ยท 0.2/map
50%
2r ยท 0.0/map

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ€œ/mapโ€ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 6 gate madness

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  • Mahlowtop 3 10 of 20 (avg 50%) ยท league rank Middle (52%)
  • Fisher Tigertop 3 9 of 20 (avg 50%) ยท league rank Middle (51%)
  • Isagitop 3 8 of 20 (avg 50%) ยท league rank Bottom 30% (49%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).