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- 2200m 1v1 26% ยท 28th of 32 ยท 21 rounds
- 2200m 4 gate WTA 15% ยท 31st of 32 ยท 13 rounds
- 1400m 6 gate WTA 16% ยท 30th of 32 ยท 12 rounds
- 2200m 24 gate madness 59% ยท 14th of 34 ยท 34 rounds
- 1000m 1v1 63% ยท 4th of 33 ยท 24 rounds
- 1000m 24 gate madness 88% ยท 1st of 33 ยท 8 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).