Team report · Pro league · beta

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Power 60.6 · #3 of 12 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2000m 22 gate WTA 83% · 2nd of 12 · 6 rounds
  • 1600m 22 gate WTA 78% · 2nd of 12 · 9 rounds
  • 1200m 22 gate WTA 67% · 2nd of 12 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Isagi561.2× avg
Steel Destroyer541.3× avg
Maelstrom511.1× avg
Spectral Knight451.0× avg
Crypt Inferno452.0× avg
Half A Second451.3× avg
Stretchy Pants360.8× avg
Veyron361.5× avg
Jasplew350.6× avg
Venator351.5× avg
In Due Time351.5× avg
The Prius351.5× avg
Milk, Again350.3× avg
Fisher Tiger351.6× avg
Royal Turbine342.0× avg
Water 7300.4× avg
Shadow Bit270.0× avg
Hachi271.8× avg
Escanor270.9× avg
Jinbei261.9× avg
Mahlow251.5× avg
Sausage Boat230.6× avg
Starstruck193.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%83%
22200m 24 gate madness100%53%
31000m 22 gate WTA100%77%
42200m 24 gate madness100%53%
52000m 22 gate WTA100%83%
61800m 24 gate madness100%61%
71600m 22 gate WTA100%78%
81400m 24 gate madness100%67%
91200m 22 gate WTA100%67%
102200m 24 gate madness100%53%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%67%
132200m 22 gate WTA100%67%
141400m 24 gate madness100%67%
151600m 22 gate WTA100%78%
161800m 24 gate madness100%61%
172000m 22 gate WTA100%83%
182200m 24 gate madness100%53%
191200m 22 gate WTA100%67%
202200m 24 gate madness95%53%
211000m 22 gate WTA76%77%
221800m 24 gate madness71%61%
231000m 22 gate WTA71%77%
241200m 24 gate madness67%100%
251400m 22 gate WTA52%100%
261600m 24 gate madness38%0%
271000m 22 gate WTA33%77%
281800m 24 gate madness14%61%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).