Team report Β· all teams Β· beta

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Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % Β· green above the 50% league average, red below Β· rank in the league
1000m1200m1400m1600m1800m2000m2200m
24 gate madnessβ€”β€”β€”β€”β€”β€”
22 gate WTAβ€”β€”β€”β€”β€”β€”β€”

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% β€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment

No core results here yet.

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%β€”
22200m 24 gate madness100%β€”
31000m 22 gate WTA100%β€”
42200m 24 gate madness100%β€”
52000m 22 gate WTA100%β€”
61800m 24 gate madness100%β€”
71600m 22 gate WTA100%β€”
81400m 24 gate madness100%β€”
91200m 22 gate WTA100%β€”
102200m 24 gate madness100%β€”
111400m 22 gate WTA100%β€”
121000m 24 gate madness100%β€”
132200m 22 gate WTA100%β€”
141400m 24 gate madness100%β€”
151600m 22 gate WTA100%β€”
161800m 24 gate madness100%β€”
172000m 22 gate WTA100%β€”
182200m 24 gate madness100%β€”
191200m 22 gate WTA100%β€”
202200m 24 gate madness100%β€”
211000m 22 gate WTA100%β€”
221800m 24 gate madness100%β€”
231000m 22 gate WTA100%β€”
241200m 24 gate madness100%β€”
251400m 22 gate WTA100%β€”
261600m 24 gate madness100%β€”
271000m 22 gate WTA100%β€”

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).