Team report · Pro league · beta

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Power 54.0 · #5 of 12 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

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Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate WTAavg 17% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map1600m4 gate WTAavg 25% · 1.0/map
Maelstrom
★33%
top 3 2/4
53%
56%
top 3 0/4
17%
top 3 0/2
★32%
won 1/4
21%
—
55%
★20%
top 3 0/4
29%
Steel Destroyer
29%
★55%
54%
18%
top 3 0/2
28%
21%
54%
53%
18%
top 3 1/4
31%
won 1/4
Royal Turbine
21%
55%
won 4/4
51%
12%
21%
16%
49%
46%
16%
top 3 1/4
★31%
won 2/4
Crypt Inferno
29%
top 3 1/4
54%
55%
top 3 3/4
17%
top 3 0/2
28%
won 1/4
20%
48%
53%
17%
top 3 1/4
29%
Venator
25%
top 3 2/4
47%
51%
18%
top 3 1/2
25%
22%
won 0/4
—
56%
top 3 2/4
13%
top 3 0/4
23%
Spectral Knight
29%
top 3 1/4
52%
57%
top 3 3/4
13%
top 3 0/2
29%
17%
46%
50%
17%
top 3 0/4
27%
Starstruck
—
46%
—
—
—
—
53%
won 1/4
—
—
22%
Veyron
—
50%
39%
—
—
—
49%
—
6.5%
26%
Jasplew
27%
51%
54%
14%
top 3 0/2
27%
19%
won 0/4
—
59%
top 3 3/4
9.9%
top 3 0/4
23%
In Due Time
31%
49%
50%
★18%
top 3 1/2
30%
★22%
won 1/4
—
57%
top 3 1/4
13%
top 3 0/4
24%
Half A Second
31%
top 3 1/4
54%
56%
16%
top 3 2/2
30%
20%
—
53%
18%
top 3 2/4
30%
Milk, Again
25%
49%
★58%
13%
top 3 0/2
25%
18%
—
55%
17%
top 3 1/4
23%
Mahlow
—
46%
43%
—
—
—
54%
—
11%
24%
Stretchy Pants
—
51%
49%
—
—
—
★56%
—
11%
28%
Shadow Bit
20%
—
56%
11%
top 3 0/2
22%
19%
—
★64%
10%
top 3 0/4
—
Isagi
—
53%
51%
12%
—
16%
50%
52%
14%
top 3 1/4
29%
The Prius
28%
top 3 0/4
—
49%
18%
top 3 0/2
27%
22%
—
57%
13%
—
Fisher Tiger
—
52%
48%
—
top 3 0/2
—
—
53%
—
8.6%
29%
Sausage Boat
30%
—
42%
—
29%
—
50%
—
9.7%
—
Escanor
27%
51%
—
—
26%
—
51%
—
—
25%
Water 7
—
—
50%
7.0%
—
9.9%
52%
34%
12%
—
Jinbei
—
46%
37%
—
—
—
51%
—
7.7%
21%
Hachi
—
45%
—
—
—
—
51%
—
—
22%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Maelstrom430.6× avg
Steel Destroyer401.2× avg
Royal Turbine351.5× avg
Crypt Inferno321.2× avg
Venator291.2× avg
Spectral Knight271.2× avg
Starstruck240.6× avg
Veyron240.6× avg
Jasplew220.6× avg
In Due Time221.2× avg
Half A Second201.8× avg
Milk, Again200.9× avg
Mahlow200.8× avg
Stretchy Pants201.1× avg
Shadow Bit180.5× avg
Isagi160.4× avg
The Prius141.5× avg
Fisher Tiger140.6× avg
Sausage Boat120.0× avg
Escanor121.5× avg
Water 7120.5× avg
Jinbei121.5× avg
Hachi120.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%25%
31000m 1v1100%25%
42200m 6 gate madness100%25%
52000m 12 gate madness100%75%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%75%
81200m 6 gate WTA100%0%
91600m 1v1100%100%
101000m 6 gate madness100%25%
111400m 12 gate madness100%100%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%50%
151600m 1v1100%100%
161800m 6 gate madness100%50%
172000m 12 gate madness100%75%
182200m 24 gate madness100%100%
191800m 4 gate WTA100%50%
201800m 6 gate WTA100%50%
212000m 1v195%—
221600m 6 gate madness91%100%
231000m 12 gate madness86%—
241200m 24 gate madness86%0%
251400m 4 gate WTA77%50%
261600m 6 gate WTA68%25%
271400m 1v155%33%
281800m 6 gate madness45%50%
291800m 12 gate madness32%50%
302200m 24 gate madness27%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).