Team report ยท Pro league ยท beta

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Power 58.5 ยท #4 of 40 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate WTA 25% ยท 35th of 38 ยท 8 rounds
  • 1000m 1v1 25% ยท 32nd of 37 ยท 8 rounds
  • 1600m 6 gate madness 25% ยท 32nd of 37 ยท 8 rounds
Winning the most points
  • 1800m 6 gate madness 71% ยท 4th of 39 ยท 12 rounds
  • 1600m 1v1 63% ยท 6th of 40 ยท 16 rounds
  • 2000m 12 gate madness 63% ยท 9th of 40 ยท 16 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Royal Turbine1231.3ร— avg
Maelstrom871.3ร— avg
Crypt Inferno710.8ร— avg
In Due Time670.9ร— avg
Starstruck641.0ร— avg
Isagi631.0ร— avg
Spectral Knight510.9ร— avg
Jasplew490.9ร— avg
Veyron481.5ร— avg
Mahlow401.4ร— avg
Half A Second351.8ร— avg
Venator331.0ร— avg
Fisher Tiger321.0ร— avg
Stretchy Pants311.1ร— avg
Poison Weapon250.8ร— avg
Water 7240.8ร— avg
Hachi240.3ร— avg
Milk, Again170.0ร— avg
Creative Endeavour170.3ร— avg
Sausage Boat162.5ร— avg
Jinbei161.5ร— avg
The Prius91.8ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%25%
31000m 1v1100%25%
42200m 6 gate madness100%63%
52000m 12 gate madness100%63%
61800m 24 gate madness100%38%
71600m 4 gate WTA100%63%
81200m 6 gate WTA100%63%
91600m 1v1100%63%
101000m 6 gate madness100%75%
111400m 12 gate madness100%63%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%63%
142000m 6 gate WTA100%50%
151600m 1v1100%63%
161800m 6 gate madness100%71%
172000m 12 gate madness100%63%
182200m 24 gate madness99%49%
191800m 4 gate WTA99%37%
201800m 6 gate WTA98%50%
212000m 1v196%50%
221600m 6 gate madness90%25%
231000m 12 gate madness82%75%
241200m 24 gate madness77%75%
251400m 4 gate WTA68%63%
261600m 6 gate WTA58%86%
271400m 1v149%80%
281800m 6 gate madness38%71%
291800m 12 gate madness30%100%
302200m 24 gate madness19%49%
311800m 4 gate WTA11%37%
322200m 6 gate WTA11%25%
332000m 1v17%50%
341800m 6 gate madness7%71%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).