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- 1600m 6 gate madness 40% ยท 32nd of 40 ยท 29 rounds
- 2200m 6 gate WTA 25% ยท 35th of 38 ยท 8 rounds
- 1400m 16 gate WTA 42% ยท 28th of 39 ยท 24 rounds
- 2200m 24 gate madness 63% ยท 5th of 40 ยท 67 rounds
- 2200m 6 gate madness 79% ยท 1st of 40 ยท 28 rounds
- 1600m 24 gate WTA 73% ยท 2nd of 40 ยท 38 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).