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No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 1r · 1.0/map | — | 50% 2r · 2.0/map | 0% 1r · 1.0/map | |||
| 6 gate madness | 100% 1r · 1.0/map | — | 100% 1r · 0.9/map | 100% 1r · 1.4/map | 0% 1r · 1.0/map | ||
| 12 gate madness | 100% 1r · 0.8/map | 0% 1r · 1.0/map | — | 100% 2r · 2.0/map | |||
| 24 gate madness | 100% 1r · 1.0/map | 100% 1r · 0.8/map | — | 0% 1r · 1.0/map | 0% 1r · 1.2/map | ||
| 4 gate WTA | 100% 1r · 1.0/map | 100% 1r · 0.7/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map | 0% 1r · 1.0/map | ||
| 6 gate WTA | 0% 1r · 1.0/map | — | 0% 1r · 0.9/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| Royal Turbine | 12 | 43% | — | — |
| Maelstrom | 10 | 39% | — | — |
| Crypt Inferno | 9 | 59% | — | — |
| In Due Time | 8 | 48% | — | — |
| Starstruck | 8 | 56% | — | — |
| Isagi | 7 | 46% | — | — |
| Jasplew | 6 | 53% | — | — |
| Spectral Knight | 6 | 48% | — | — |
| Mahlow | 6 | 40% | — | — |
| Veyron | 6 | 49% | — | — |
| Fisher Tiger | 5 | 56% | — | — |
| Venator | 4 | 57% | — | — |
| Half A Second | 4 | 64% | — | — |
| Water 7 | 3 | 56% | — | — |
| Hachi | 3 | 62% | — | — |
| Poison Weapon | 2 | 68% | — | — |
| The Prius | 2 | 54% | — | — |
| Milk, Again | 2 | 70% | — | — |
| Arrowhead | 2 | 39% | — | — |
| Sausage Boat | 2 | 91% | — | — |
| Jinbei | 2 | 67% | — | — |
| Whispering Waves | 1 | 100% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).