Team report · all teams · beta

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Power 65.9 · #2 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

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Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Royal Turbine
Middle
★Top 5%
won 1/2
Top 34%
top 3 1/1
Top 34%
Top 40%
Top 19%
won 0/1
Middle
Top 9%
top 3 0/1
Bottom 37%
Middle
Maelstrom
★Top 1%
top 3 0/2
Top 19%
Top 7%
top 3 1/1
Top 11%
top 3 0/1
Top 11%
★Top 2%
won 1/1
—
★Top 6%
★Top 1%
won 0/1
Top 20%
Crypt Inferno
Top 16%
top 3 2/2
Top 12%
Top 9%
top 3 0/1
Top 11%
top 3 0/1
Top 12%
Top 6%
Bottom 36%
Middle
Top 16%
Top 30%
In Due Time
Top 8%
top 3 0/2
Middle
Middle
★Top 7%
top 3 0/1
★Top 7%
won 1/1
Top 34%
—
—
Top 8%
won 0/1
Top 13%
top 3 0/1
Starstruck
—
Bottom 16%
—
—
—
—
Top 11%
won 1/1
Top 23%
top 3 0/1
—
—
Isagi
—
Top 16%
Middle
Middle
Top 39%
Top 29%
Middle
Top 18%
top 3 0/1
—
Top 34%
Jasplew
Top 25%
top 3 1/2
Top 40%
Top 14%
Top 26%
top 3 0/1
Top 19%
won 0/1
Top 38%
—
—
Top 24%
Top 6%
top 3 0/1
Spectral Knight
Top 12%
top 3 0/2
Top 30%
Top 5%
Top 33%
top 3 0/1
Top 34%
Top 4%
Bottom 23%
Top 23%
Top 12%
Middle
Mahlow
—
Bottom 21%
Bottom 19%
—
—
Bottom 35%
★Top 4%
Middle
top 3 0/1
—
—
Veyron
—
Middle
Bottom 7%
—
—
Bottom 5%
Middle
Top 8%
top 3 0/1
—
—
Fisher Tiger
—
Top 23%
Middle
—
—
Bottom 35%
Top 9%
Top 23%
top 3 0/1
—
—
Venator
Top 35%
Bottom 25%
Middle
Top 7%
top 3 0/1
Top 8%
won 0/1
Top 34%
—
—
Top 36%
Top 16%
Half A Second
Top 7%
top 3 1/2
Top 9%
Top 8%
Top 11%
top 3 0/1
Top 13%
Top 3%
—
—
Top 7%
Top 29%
Water 7
—
—
Middle
Bottom 18%
Bottom 13%
Middle
Top 19%
Middle
—
Bottom 7%
Hachi
—
Bottom 11%
—
—
—
—
Top 35%
Top 36%
—
—
Poison Weapon
Middle
—
Top 15%
Middle
top 3 0/1
Top 30%
Middle
—
—
Top 36%
★Top 1%
top 3 1/1
The Prius
Top 23%
—
Middle
Top 7%
top 3 0/1
Top 7%
Top 35%
—
—
Top 23%
Top 14%
Milk, Again
Top 37%
Middle
★Top 3%
Top 27%
top 3 0/1
Top 24%
Top 3%
—
—
Top 38%
Top 18%
Arrowhead
Top 30%
—
Top 29%
Top 9%
top 3 0/1
Top 8%
Top 16%
—
—
Top 30%
Top 10%
Sausage Boat
Top 10%
—
Bottom 14%
—
—
Bottom 24%
Middle
Top 28%
Top 9%
—
Jinbei
—
Bottom 15%
Bottom 4%
—
—
Bottom 8%
Top 29%
Top 31%
—
—
Whispering Waves
Top 31%
—
Top 32%
Top 9%
top 3 1/1
Top 7%
Top 23%
—
—
Top 30%
Top 8%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Royal Turbine120.8× avg
Maelstrom100.8× avg
Crypt Inferno91.4× avg
In Due Time81.1× avg
Starstruck81.4× avg
Isagi71.2× avg
Jasplew60.7× avg
Spectral Knight60.0× avg
Mahlow60.0× avg
Veyron60.9× avg
Fisher Tiger51.6× avg
Venator40.0× avg
Half A Second41.3× avg
Water 732.0× avg
Hachi32.0× avg
Poison Weapon21.6× avg
The Prius24.0× avg
Milk, Again20.0× avg
Arrowhead20.0× avg
Sausage Boat28.0× avg
Jinbei20.0× avg
Whispering Waves18.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%100%
31000m 1v1100%100%
42200m 6 gate madness100%0%
52000m 12 gate madness100%100%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%0%
91600m 1v1100%50%
101000m 6 gate madness100%100%
111400m 12 gate madness100%0%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%100%
151600m 1v1100%50%
161800m 6 gate madness100%100%
172000m 12 gate madness100%100%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%100%
201800m 6 gate WTA95%0%
212000m 1v192%0%
221600m 6 gate madness86%100%
231000m 12 gate madness78%100%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%—
271400m 1v140%—
281800m 6 gate madness33%100%
291800m 12 gate madness26%—
302200m 24 gate madness18%0%
311800m 4 gate WTA10%100%
322200m 6 gate WTA10%100%
332000m 1v15%0%
341800m 6 gate madness5%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).