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No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 1r · 1.0/map | — | 50% 2r · 2.0/map | 0% 1r · 1.0/map | |||
| 6 gate madness | 100% 1r · 1.0/map | — | 100% 1r · 0.9/map | 100% 1r · 1.4/map | 0% 1r · 1.0/map | ||
| 12 gate madness | 100% 1r · 0.8/map | 0% 1r · 1.0/map | — | 100% 2r · 2.0/map | |||
| 24 gate madness | 100% 1r · 1.0/map | 100% 1r · 0.8/map | — | 0% 1r · 1.0/map | 0% 1r · 1.2/map | ||
| 4 gate WTA | 100% 1r · 1.0/map | 100% 1r · 0.7/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map | 0% 1r · 1.0/map | ||
| 6 gate WTA | 0% 1r · 1.0/map | — | 0% 1r · 0.9/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Royal Turbine | Middle | ★Top 5% won 1/2 | Top 34% top 3 1/1 | Top 34% | Top 40% | Top 19% won 0/1 | Middle | Top 9% top 3 0/1 | Bottom 37% | Middle |
| Maelstrom | ★Top 1% top 3 0/2 | Top 19% | Top 7% top 3 1/1 | Top 11% top 3 0/1 | Top 11% | ★Top 2% won 1/1 | — | ★Top 6% | ★Top 1% won 0/1 | Top 20% |
| Crypt Inferno | Top 16% top 3 2/2 | Top 12% | Top 9% top 3 0/1 | Top 11% top 3 0/1 | Top 12% | Top 6% | Bottom 36% | Middle | Top 16% | Top 30% |
| In Due Time | Top 8% top 3 0/2 | Middle | Middle | ★Top 7% top 3 0/1 | ★Top 7% won 1/1 | Top 34% | — | — | Top 8% won 0/1 | Top 13% top 3 0/1 |
| Starstruck | — | Bottom 16% | — | — | — | — | Top 11% won 1/1 | Top 23% top 3 0/1 | — | — |
| Isagi | — | Top 16% | Middle | Middle | Top 39% | Top 29% | Middle | Top 18% top 3 0/1 | — | Top 34% |
| Jasplew | Top 25% top 3 1/2 | Top 40% | Top 14% | Top 26% top 3 0/1 | Top 19% won 0/1 | Top 38% | — | — | Top 24% | Top 6% top 3 0/1 |
| Spectral Knight | Top 12% top 3 0/2 | Top 30% | Top 5% | Top 33% top 3 0/1 | Top 34% | Top 4% | Bottom 23% | Top 23% | Top 12% | Middle |
| Mahlow | — | Bottom 21% | Bottom 19% | — | — | Bottom 35% | ★Top 4% | Middle top 3 0/1 | — | — |
| Veyron | — | Middle | Bottom 7% | — | — | Bottom 5% | Middle | Top 8% top 3 0/1 | — | — |
| Fisher Tiger | — | Top 23% | Middle | — | — | Bottom 35% | Top 9% | Top 23% top 3 0/1 | — | — |
| Venator | Top 35% | Bottom 25% | Middle | Top 7% top 3 0/1 | Top 8% won 0/1 | Top 34% | — | — | Top 36% | Top 16% |
| Half A Second | Top 7% top 3 1/2 | Top 9% | Top 8% | Top 11% top 3 0/1 | Top 13% | Top 3% | — | — | Top 7% | Top 29% |
| Water 7 | — | — | Middle | Bottom 18% | Bottom 13% | Middle | Top 19% | Middle | — | Bottom 7% |
| Hachi | — | Bottom 11% | — | — | — | — | Top 35% | Top 36% | — | — |
| Poison Weapon | Middle | — | Top 15% | Middle top 3 0/1 | Top 30% | Middle | — | — | Top 36% | ★Top 1% top 3 1/1 |
| The Prius | Top 23% | — | Middle | Top 7% top 3 0/1 | Top 7% | Top 35% | — | — | Top 23% | Top 14% |
| Milk, Again | Top 37% | Middle | ★Top 3% | Top 27% top 3 0/1 | Top 24% | Top 3% | — | — | Top 38% | Top 18% |
| Arrowhead | Top 30% | — | Top 29% | Top 9% top 3 0/1 | Top 8% | Top 16% | — | — | Top 30% | Top 10% |
| Sausage Boat | Top 10% | — | Bottom 14% | — | — | Bottom 24% | Middle | Top 28% | Top 9% | — |
| Jinbei | — | Bottom 15% | Bottom 4% | — | — | Bottom 8% | Top 29% | Top 31% | — | — |
| Whispering Waves | Top 31% | — | Top 32% | Top 9% top 3 1/1 | Top 7% | Top 23% | — | — | Top 30% | Top 8% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Royal Turbine | 12 | 0.8× avg | — | — |
| Maelstrom | 10 | 0.8× avg | — | — |
| Crypt Inferno | 9 | 1.4× avg | — | — |
| In Due Time | 8 | 1.1× avg | — | — |
| Starstruck | 8 | 1.4× avg | — | — |
| Isagi | 7 | 1.2× avg | — | — |
| Jasplew | 6 | 0.7× avg | — | — |
| Spectral Knight | 6 | 0.0× avg | — | — |
| Mahlow | 6 | 0.0× avg | — | — |
| Veyron | 6 | 0.9× avg | — | — |
| Fisher Tiger | 5 | 1.6× avg | — | — |
| Venator | 4 | 0.0× avg | — | — |
| Half A Second | 4 | 1.3× avg | — | — |
| Water 7 | 3 | 2.0× avg | — | — |
| Hachi | 3 | 2.0× avg | — | — |
| Poison Weapon | 2 | 1.6× avg | — | — |
| The Prius | 2 | 4.0× avg | — | — |
| Milk, Again | 2 | 0.0× avg | — | — |
| Arrowhead | 2 | 0.0× avg | — | — |
| Sausage Boat | 2 | 8.0× avg | — | — |
| Jinbei | 2 | 0.0× avg | — | — |
| Whispering Waves | 1 | 8.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).