Team report ยท Pro league ยท beta

๐ŸŽฒTeam Fingerprint.com๐ŸŽฒ

Power 54.1 ยท #4 of 12 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 37% ยท 8th of 11 ยท 12 rounds
  • 1200m 6 gate madness 39% ยท 8th of 11 ยท 9 rounds
Winning the most points
  • 2200m 1v1 84% ยท 2nd of 11 ยท 9 rounds
  • 1000m 1v1 55% ยท 5th of 12 ยท 16 rounds
  • 1000m 6 gate madness 58% ยท 5th of 11 ยท 11 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸŽฒTeam Fingerprint.com๐ŸŽฒ
Core1000m1v1avg 50% ยท 3.8/map1200m6 gate madnessavg 50% ยท 3.2/map2200m1v1avg 50% ยท 3.2/map1400m1v1avg 50% ยท 2.8/map1800m1v1avg 50% ยท 2.6/map2000m6 gate madnessavg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.0/map2200m6 gate madnessavg 50% ยท 1.8/map1200m12 gate WTAavg 8.3% ยท 1.0/map
Maelstrom
โ€”
โ€”
Top 19%
Top 18%
Top 5%
won 7/12
Top 7%
top 3 6/12
โ€”
Top 21%
Top 20%
โ€”
Starstruck
Top 11%
won 9/16
Top 29%
โ€”
Middle
โ€”
โ€”
Top 13%
top 3 8/11
Bottom 17%
โ€”
Top 3%
won 0/4
Fisher Tiger
Top 9%
Top 37%
top 3 5/9
โ€”
Middle
Middle
โ€”
Top 11%
top 3 4/11
Top 25%
โ€”
Top 9%
won 0/4
Mahlow
Top 4%
Top 30%
top 3 4/9
โ€”
Bottom 39%
Bottom 17%
โ€”
Top 5%
top 3 8/11
Bottom 23%
โ€”
Top 11%
Veyron
Middle
Top 21%
top 3 3/9
โ€”
Top 14%
Bottom 8%
โ€”
Middle
Middle
โ€”
โ˜…Top 2%
won 0/4
Shadow Bit
โ€”
โ€”
โ˜…Top 1%
won 7/9
โ€”
Top 10%
Top 22%
โ€”
โ€”
โ˜…Top 1%
top 3 2/8
โ€”
Royal Turbine
Middle
Middle
Middle
Top 17%
won 3/4
Top 33%
Bottom 31%
Middle
Top 8%
top 3 1/4
Middle
Top 19%
Crypt Inferno
Bottom 36%
Middle
Top 28%
Bottom 37%
Top 7%
Top 27%
top 3 5/12
Bottom 37%
Top 13%
Top 30%
Top 32%
Half A Second
โ€”
Middle
Top 27%
โ€”
Top 6%
Top 18%
top 3 6/12
โ€”
Top 12%
Top 29%
Top 27%
Water 7
Top 19%
Middle
Bottom 4%
Bottom 25%
Middle
โ€”
Top 21%
โ€”
Bottom 7%
Top 28%
won 0/4
Sausage Boat
Middle
Top 22%
โ€”
Middle
Bottom 11%
โ˜…Top 4%
Middle
โ€”
โ€”
Top 9%
won 1/4
Isagi
Middle
Middle
Top 34%
Top 30%
Middle
โ€”
Middle
Top 18%
top 3 2/4
Top 34%
Middle
Jasplew
โ€”
โ€”
Top 7%
โ€”
Top 16%
Top 15%
โ€”
Top 39%
Top 6%
top 3 5/8
โ€”
In Due Time
โ€”
โ€”
Top 12%
โ€”
Middle
Top 15%
โ€”
Middle
Top 13%
top 3 7/8
โ€”
Hachi
Top 35%
Middle
โ€”
Bottom 32%
โ€”
โ€”
Top 36%
Bottom 13%
โ€”
Top 35%
won 0/4
Steel Destroyer
Top 7%
Bottom 3%
Top 26%
โ˜…Top 6%
Top 16%
Top 26%
Top 7%
โ˜…Top 6%
top 3 2/4
Top 28%
Bottom 14%
Jinbei
Top 29%
Top 27%
โ€”
Top 34%
Bottom 3%
โ€”
Top 30%
Bottom 16%
โ€”
Top 25%
Spectral Knight
Bottom 23%
โ˜…Top 17%
Middle
Top 29%
โ˜…Top 4%
Top 15%
Bottom 23%
Top 30%
Middle
Top 8%
Stretchy Pants
โ˜…Top 2%
Middle
โ€”
Top 20%
Middle
โ€”
โ˜…Top 2%
Top 35%
โ€”
Top 24%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Maelstrom321.1ร— avg
Starstruck311.2ร— avg
Fisher Tiger280.9ร— avg
Mahlow241.3ร— avg
Veyron210.8ร— avg
Shadow Bit171.1ร— avg
Royal Turbine161.0ร— avg
Crypt Inferno161.0ร— avg
Half A Second121.0ร— avg
Water 780.0ร— avg
Sausage Boat81.5ร— avg
Isagi80.8ร— avg
Jasplew81.3ร— avg
In Due Time81.8ร— avg
Hachi40.0ร— avg
Steel Destroyer41.0ร— avg
Jinbei40.0ร— avg
Spectral Knight41.0ร— avg
Stretchy Pants41.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%55%
21000m 6 gate madness100%58%
31200m 12 gate WTA100%25%
41400m 1v1100%75%
51200m 6 gate madness100%39%
61800m 1v1100%56%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%50%
92200m 1v1100%84%
102000m 6 gate madness100%37%
112200m 6 gate madness100%61%
121000m 1v1100%55%
131000m 6 gate madness100%58%
141400m 1v1100%75%
151200m 6 gate madness100%39%
161800m 1v1100%56%
171600m 6 gate madness100%50%
182200m 1v1100%84%
191000m 1v195%55%
201200m 6 gate madness95%39%
212000m 6 gate madness89%37%
222200m 6 gate madness84%61%
232200m 1v184%84%
241000m 1v184%55%
251400m 1v179%75%
262000m 6 gate madness68%37%
271800m 1v163%56%
281000m 6 gate madness53%58%
292200m 1v137%84%
301200m 6 gate madness26%39%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).