Team report · Pro league · beta

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Power 57.6 · #3 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1600m 6 gate madness 45% · 26th of 40 · 21 rounds
Winning the most points
  • 2200m 6 gate madness 85% · 2nd of 40 · 20 rounds
  • 1000m 1v1 62% · 5th of 40 · 37 rounds
  • 2200m 1v1 65% · 4th of 40 · 30 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

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Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Starstruck
Top 11%
won 23/37
—
Top 29%
top 3 16/31
—
Middle
—
Top 13%
top 3 8/22
Bottom 17%
—
Top 3%
won 0/10
In Due Time
—
Top 12%
won 19/30
—
Top 15%
top 3 9/24
—
Middle
—
Middle
Top 13%
top 3 14/20
—
Mahlow
Top 4%
—
Top 30%
top 3 19/31
—
Bottom 39%
Bottom 17%
Top 5%
top 3 11/22
Bottom 23%
—
Top 11%
won 0/10
Fisher Tiger
Top 9%
—
Top 37%
top 3 15/31
—
Middle
Middle
Top 11%
top 3 12/22
Top 25%
—
Top 9%
won 3/10
Maelstrom
—
Top 19%
—
Top 7%
top 3 17/24
Top 18%
Top 5%
won 13/24
—
Top 21%
Top 20%
—
Royal Turbine
Middle
Middle
Middle
Bottom 31%
Top 17%
won 13/24
Top 33%
Middle
★Top 8%
top 3 10/21
Middle
Top 19%
Poison Weapon
—
★Top 1%
—
★Top 4%
top 3 15/24
—
Top 20%
—
—
★Top 1%
top 3 12/20
—
Isagi
Middle
Top 34%
Middle
—
Top 30%
Middle
Middle
Top 18%
top 3 6/21
Top 34%
Middle
Stretchy Pants
★Top 2%
—
Middle
—
Top 20%
Middle
★Top 2%
Top 35%
top 3 10/21
—
Top 24%
Jasplew
—
Top 7%
—
Top 15%
—
Top 16%
—
Top 39%
Top 6%
top 3 11/20
—
Veyron
Middle
—
Top 21%
—
★Top 14%
Bottom 8%
Middle
Middle
—
★Top 2%
won 1/10
Water 7
Top 19%
Bottom 4%
Middle
—
Bottom 25%
Middle
Top 21%
—
Bottom 7%
Top 28%
won 1/10
Jinbei
Top 29%
—
Top 27%
—
Top 34%
Bottom 3%
Top 30%
Bottom 16%
—
Top 25%
won 0/10
Spectral Knight
Bottom 23%
Middle
★Top 17%
Top 15%
Top 29%
Top 4%
Bottom 23%
Top 30%
Middle
Top 8%
Crypt Inferno
Bottom 36%
Top 28%
Middle
Top 27%
Bottom 37%
Top 7%
Bottom 37%
Top 13%
Top 30%
Top 32%
Half A Second
—
Top 27%
Middle
Top 18%
—
Top 6%
—
Top 12%
Top 29%
Top 27%
Milk, Again
—
Top 18%
—
Top 32%
—
★Top 2%
—
Middle
Top 18%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Starstruck1001.0× avg
In Due Time741.1× avg
Mahlow631.1× avg
Fisher Tiger631.1× avg
Maelstrom581.2× avg
Royal Turbine551.1× avg
Poison Weapon441.2× avg
Isagi210.6× avg
Stretchy Pants211.0× avg
Jasplew201.1× avg
Veyron110.7× avg
Water 7101.2× avg
Jinbei100.0× avg
Spectral Knight100.0× avg
Crypt Inferno104.8× avg
Half A Second101.2× avg
Milk, Again100.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%50%
41400m 1v1100%54%
51200m 6 gate madness100%56%
61800m 1v1100%53%
71600m 6 gate madness100%45%
81800m 12 gate WTA100%80%
92200m 1v1100%65%
102000m 6 gate madness100%64%
112200m 6 gate madness100%85%
121000m 1v1100%62%
131000m 6 gate madness100%50%
141400m 1v1100%54%
151200m 6 gate madness100%56%
161800m 1v1100%53%
171600m 6 gate madness100%45%
182200m 1v1100%65%
191000m 1v1100%62%
201200m 6 gate madness99%56%
212000m 6 gate madness99%64%
222200m 6 gate madness97%85%
232200m 1v192%65%
241000m 1v187%62%
251400m 1v179%54%
262000m 6 gate madness74%64%
271800m 1v163%53%
281000m 6 gate madness51%50%
292200m 1v141%65%
301200m 6 gate madness25%56%
311600m 6 gate madness12%45%
321200m 1v112%0%
332000m 6 gate madness7%64%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).