๐ฒTeam Fingerprint.com๐ฒ
- 2200m 1v1 26% ยท 29th of 32 ยท 21 rounds
- 1200m 6 gate madness 43% ยท 23rd of 33 ยท 20 rounds
- 1000m 6 gate madness 41% ยท 23rd of 32 ยท 17 rounds
- 2000m 6 gate madness 68% ยท 4th of 32 ยท 18 rounds
- 1000m 1v1 61% ยท 9th of 33 ยท 23 rounds
- 1600m 6 gate madness 64% ยท 10th of 32 ยท 14 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% ยท 3.8/map | 1200m6 gate madnessavg 50% ยท 3.3/map | 2200m1v1avg 50% ยท 3.2/map | 1400m1v1avg 50% ยท 2.7/map | 2000m6 gate madnessavg 50% ยท 2.7/map | 1800m1v1avg 50% ยท 2.6/map | 1000m6 gate madnessavg 50% ยท 2.5/map | 1600m6 gate madnessavg 50% ยท 2.2/map | 2200m6 gate madnessavg 50% ยท 1.9/map | 1200m12 gate WTAavg 8.3% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| In Due Time | โ | โ | Top 12% won 6/21 | โ | Top 15% top 3 12/18 | Middle | โ | Middle | Top 13% top 3 8/11 | โ |
| Starstruck | Top 11% won 14/23 | Top 29% | โ | Middle | โ | โ | Top 13% top 3 9/17 | Bottom 17% | โ | Top 3% won 0/6 |
| Mahlow | โ
Top 4% | Top 30% top 3 10/20 | โ | Bottom 39% | โ | Bottom 17% | โ
Top 5% top 3 7/17 | Bottom 23% | โ | Top 11% won 1/6 |
| Fisher Tiger | Top 9% | Top 37% top 3 9/20 | โ | Middle | โ | Middle | Top 11% top 3 7/17 | Top 25% | โ | Top 9% won 0/6 |
| Maelstrom | โ | โ | Top 19% | Top 18% | Top 7% top 3 9/18 | Top 5% won 10/17 | โ | Top 21% | Top 20% | โ |
| Royal Turbine | Middle | Middle | Middle | Top 17% won 9/17 | Bottom 31% | Top 33% | Middle | โ
Top 8% top 3 12/14 | Middle | Top 19% |
| Isagi | Middle | Middle top 3 8/20 | Top 34% | Top 30% | โ | Middle | Middle | Top 18% top 3 5/14 | Top 34% | Middle |
| Poison Weapon | โ | โ | โ
Top 1% | โ | โ
Top 4% top 3 13/18 | Top 20% | โ | โ | โ
Top 1% top 3 7/11 | โ |
| Spectral Knight | Bottom 23% | โ
Top 17% | Middle | Top 29% | Top 15% | Top 4% | Bottom 23% | Top 30% top 3 5/14 | Middle | Top 8% |
| Jasplew | โ | โ | Top 7% | โ | Top 15% | Top 16% | โ | Top 39% | Top 6% top 3 2/11 | โ |
| Veyron | Middle | Top 21% | โ | โ
Top 14% | โ | Bottom 8% | Middle | Middle | โ | โ
Top 2% won 1/6 |
| Water 7 | Top 19% | Middle | Bottom 4% | Bottom 25% | โ | Middle | Top 21% | โ | Bottom 7% | Top 28% won 0/6 |
| Jinbei | Top 29% | Top 27% | โ | Top 34% | โ | Bottom 3% | Top 30% | Bottom 16% | โ | Top 25% won 0/6 |
| Crypt Inferno | Bottom 36% | Middle | Top 28% | Bottom 37% | Top 27% | Top 7% | Bottom 37% | Top 13% | Top 30% | Top 32% |
| Half A Second | โ | Middle | Top 27% | โ | Top 18% | Top 6% | โ | Top 12% | Top 29% | Top 27% |
| Milk, Again | โ | โ | Top 18% | โ | Top 32% | โ
Top 2% | โ | Middle | Top 18% | โ |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).