Compare with
Losing the most points
- 1800m 24 gate madness 41% · 29th of 40 · 50 rounds
- 1200m 6 gate madness 41% · 33rd of 40 · 28 rounds
- 1200m 24 gate madness 40% · 25th of 38 · 21 rounds
Winning the most points
- 1600m 24 gate WTA 80% · 1st of 40 · 15 rounds
- 1000m 22 gate WTA 70% · 1st of 40 · 31 rounds
- 1400m 1v1 70% · 1st of 40 · 34 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all coresIron Horse Racing
- Powder Kegbeats 70% · 12 races · 1 won · 3 top 3
- Slim Penguinbeats 58% · 20 races · 3 won · 5 top 3
- Guru Trixbeats 57% · 20 races · 1 won · 2 top 3
- Death Crossbeats 56% · 20 races · 1 won · 7 top 3
- Flat Eartherbeats 55% · 20 races · 0 won · 2 top 3
- Odd Duckbeats 54% · 20 races · 0 won · 1 top 3
- Lady Be Goodbeats 54% · 8 races · 0 won · 1 top 3
- Cinematic Goldbeats 51% · 20 races · 1 won · 2 top 3
- London Fogbeats 50% · 20 races · 0 won · 5 top 3
- Heavy Fistbeats 48% · 20 races · 0 won · 0 top 3
- Lady in the Streetbeats 47% · 20 races · 1 won · 2 top 3
- Autonomous beats 43% · 20 races · 2 won · 3 top 3
- MYSTERIOUS GURUbeats 43% · 20 races · 0 won · 1 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).