- 1800m 24 gate madness 41% · 29th of 40 · 50 rounds
- 1200m 6 gate madness 41% · 33rd of 40 · 28 rounds
- 1200m 24 gate madness 40% · 25th of 38 · 21 rounds
- 1600m 24 gate WTA 80% · 1st of 40 · 15 rounds
- 1000m 22 gate WTA 70% · 1st of 40 · 31 rounds
- 1400m 1v1 70% · 1st of 40 · 34 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.2/map | 1800m24 gate madnessavg 13% · 1.1/map | 2000m6 gate WTAavg 17% · 1.0/map | 1000m6 gate madnessavg 50% · 0.8/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1600m24 gate WTAavg 4.2% · 0.8/map | 1200m6 gate WTAavg 17% · 0.8/map | 1400m1v1avg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Cinematic Gold | Middle top 3 7/72 | Top 33% top 3 8/50 | Middle won 1/32 | Bottom 33% won 0/4 | ||||||
| Nostalgic | Top 11% top 3 19/72 | Top 7% top 3 8/50 | Top 18% won 5/32 | Top 6% won 6/32 | Top 16% won 0/15 | |||||
| Autonomous | Top 5% top 3 4/33 | Top 16% won 4/31 | ★Top 4% won 4/15 | Middle won 1/17 | ||||||
| London Fog | Middle top 3 3/33 | Middle top 3 1/7 | Top 8% won 2/31 | Middle | ★Top 9% won 9/27 | |||||
| Coppola | Top 38% top 3 6/72 | Top 9% top 3 10/50 | Middle won 2/32 | Top 26% won 0/15 | ||||||
| Quit My Day Job | Bottom 28% top 3 1/72 | Middle top 3 3/50 | Bottom 27% won 6/32 | Bottom 30% won 2/32 | Bottom 21% won 0/15 | |||||
| Invincible Jumper | Top 12% top 3 16/72 | ★Top 2% top 3 10/50 | ★Top 2% won 6/17 | ★Top 2% won 3/32 | ||||||
| Odd Duck | Top 31% won 8/12 | Top 30% top 3 10/17 | ★Top 2% won 7/31 | Top 14% | Top 10% won 6/27 | |||||
| Slim Penguin | Top 36% top 3 3/33 | Top 5% won 2/31 | Middle won 1/15 | |||||||
| MYSTERIOUS GURU | ★Top 25% won 10/22 | Top 19% top 3 16/37 | Middle won 0/31 | Bottom 23% won 0/4 | ||||||
| Guru Trix | Top 38% won 11/17 | Top 35% won 0/31 | Top 38% won 2/10 | |||||||
| Milwaukee Iron | Bottom 13% top 3 0/72 | Bottom 11% top 3 0/50 | Bottom 9% won 0/32 | Bottom 4% won 0/15 | ||||||
| Oxbridge | ★Top 4% top 3 22/72 | Middle top 3 2/50 | Bottom 40% won 1/15 | Top 35% won 2/32 | ||||||
| Down in Flames | Top 14% top 3 14/72 | Middle top 3 4/50 | Top 24% won 2/32 | Top 31% won 2/15 | ||||||
| Bet The Under | Bottom 34% top 3 2/72 | Bottom 12% top 3 1/17 | Bottom 12% won 0/32 | |||||||
| Flat Earther | Bottom 23% top 3 0/17 | ★Top 4% top 3 24/37 | Bottom 31% won 0/31 | |||||||
| Lady in the Street | Top 4% won 4/31 | Top 15% won 2/15 | ||||||||
| Death Cross | Top 4% won 2/31 | Top 32% won 0/15 | ||||||||
| Heavy Fist | Top 25% top 3 6/13 | Bottom 4% won 0/31 | Middle won 24/34 | |||||||
| Laser Eyes | Top 28% top 3 14/72 | Top 19% top 3 7/50 | Top 11% won 3/32 | Bottom 18% | Top 18% won 2/15 | |||||
| Pump It | Bottom 27% top 3 2/72 | Bottom 25% | Bottom 14% won 0/32 | |||||||
| Yooper | Top 38% top 3 12/72 | Top 38% top 3 2/17 | Middle | Bottom 12% won 0/7 | Bottom 30% won 0/4 | |||||
| Powder Keg | Middle won 0/10 | Top 9% won 0/15 | ||||||||
| Lady Be Good | Bottom 30% | Top 12% won 1/14 | Top 25% won 1/3 |
Cores in 2200m 24 gate WTA
← all coresNo races in this segment.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).