Team report · Lower league

Iron Horse Racing

Power 59.6 · #10 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 44% · 27th of 40 · 33 rounds
  • 1200m 24 gate madness 29% · 29th of 32 · 7 rounds
  • 2200m 24 gate madness 50% · 21st of 40 · 51 rounds
Winning the most points
  • 1000m 22 gate WTA 70% · 1st of 40 · 31 rounds
  • 2000m 22 gate WTA 64% · 8th of 40 · 32 rounds
  • 1600m 22 gate WTA 65% · 4th of 39 · 20 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Iron Horse Racing
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Cinematic Gold
Middle
top 3 3/51
Middle
won 1/32
Top 32%
top 3 6/33
—
Bottom 38%
won 0/20
Middle
top 3 2/20
Bottom 30%
Middle
—
Middle
won 0/10
Coppola
Top 36%
top 3 5/51
Middle
won 2/32
Top 9%
top 3 7/33
Middle
Top 22%
won 3/20
Middle
Top 29%
Middle
won 0/17
Middle
Top 38%
Autonomous
—
—
Top 5%
top 3 4/33
Top 14%
won 4/31
★Top 4%
won 3/20
Top 24%
top 3 3/20
Top 21%
won 1/20
Top 24%
won 0/17
Top 18%
top 3 4/10
—
London Fog
—
—
Middle
top 3 3/33
Top 7%
won 2/31
Middle
won 2/20
Top 6%
top 3 5/20
Top 5%
won 1/20
Top 5%
won 1/17
Top 9%
top 3 5/10
—
Slim Penguin
—
—
Top 35%
top 3 3/33
Top 4%
won 2/31
Middle
won 1/20
Top 2%
top 3 5/20
Top 16%
won 2/20
Top 2%
won 2/17
Top 6%
top 3 1/10
—
Nostalgic
Top 10%
top 3 14/51
Top 5%
won 6/32
Top 7%
top 3 7/33
Top 4%
Top 14%
won 1/20
Bottom 21%
Top 23%
Bottom 24%
Top 3%
top 3 1/10
Top 6%
won 1/10
Quit My Day Job
Bottom 29%
top 3 1/51
Bottom 33%
won 2/32
Middle
top 3 2/33
—
Bottom 26%
won 0/20
—
—
—
—
Bottom 27%
won 0/10
Milwaukee Iron
Bottom 13%
top 3 0/51
Bottom 9%
won 0/32
Bottom 11%
top 3 0/33
—
Bottom 5%
—
—
—
—
Bottom 12%
won 0/10
Lady in the Street
—
—
—
Top 3%
won 4/31
Top 14%
won 1/20
Top 18%
top 3 2/20
★Top 3%
won 2/20
Top 17%
won 0/17
Top 5%
top 3 1/10
—
Down in Flames
Top 13%
top 3 9/51
Top 22%
won 2/32
Middle
top 3 3/33
—
Top 27%
Top 3%
—
Top 3%
—
Top 15%
won 1/10
Laser Eyes
Top 26%
top 3 11/51
Top 10%
won 3/32
Top 19%
top 3 4/33
Bottom 22%
Top 15%
Top 1%
Bottom 39%
Top 1%
Bottom 19%
Top 26%
won 1/10
Invincible Jumper
Top 11%
top 3 12/51
★Top 2%
won 3/32
★Top 1%
top 3 5/33
—
—
—
—
—
—
Top 13%
won 0/10
Oxbridge
★Top 4%
top 3 16/51
Top 32%
won 2/32
Middle
top 3 1/33
—
—
—
—
—
—
★Top 4%
won 0/10
Death Cross
—
—
Top 30%
Top 4%
won 2/31
Top 29%
won 1/20
Top 15%
top 3 7/20
Top 5%
won 2/20
Top 14%
won 0/17
Top 6%
top 3 0/10
—
Odd Duck
—
—
—
★Top 2%
won 7/31
Top 13%
Top 6%
top 3 1/20
Top 3%
won 3/20
Top 6%
won 0/17
★Top 2%
top 3 1/10
—
Guru Trix
—
—
—
Top 30%
won 0/31
Middle
Top 30%
top 3 2/20
Top 33%
won 0/20
Top 35%
won 2/17
Top 27%
top 3 1/10
—
Flat Earther
—
—
Bottom 24%
Bottom 37%
won 0/31
Bottom 14%
Bottom 36%
top 3 2/20
Bottom 25%
won 0/20
Bottom 33%
won 0/17
Middle
top 3 0/10
—
Heavy Fist
—
—
—
Bottom 5%
won 0/31
Bottom 8%
Bottom 3%
top 3 0/20
Bottom 11%
won 0/20
Bottom 2%
won 0/17
Bottom 6%
top 3 0/10
—
Bet The Under
Bottom 35%
top 3 0/51
Bottom 13%
won 0/32
Bottom 13%
—
Bottom 27%
—
—
—
—
Bottom 26%
won 0/10
Pump It
Bottom 27%
top 3 2/51
Bottom 15%
won 0/32
Bottom 27%
—
—
—
—
—
—
Bottom 22%
won 0/10
Yooper
Top 36%
top 3 7/51
Middle
Top 37%
Bottom 14%
won 0/7
Bottom 35%
won 0/12
Bottom 2%
Bottom 31%
Bottom 3%
Bottom 12%
top 3 1/6
Middle
won 2/10
MYSTERIOUS GURU
—
—
—
Middle
won 0/31
Bottom 29%
Bottom 39%
top 3 1/20
Bottom 38%
won 0/20
Bottom 36%
Middle
top 3 2/10
—
Powder Keg
—
—
—
Middle
won 0/10
Top 8%
won 1/20
★Top 1%
top 3 3/12
Middle
won 0/12
★Top 1%
won 4/10
Top 39%
—
Lady Be Good
Bottom 30%
—
Middle
Top 11%
won 1/14
Top 22%
won 0/8
Top 22%
top 3 1/8
Top 37%
won 0/8
Top 20%
won 2/7
Top 10%
top 3 1/4
Bottom 35%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Cinematic Gold1710.7× avg
Coppola1651.3× avg
Autonomous 1631.6× avg
London Fog1631.6× avg
Slim Penguin1631.3× avg
Nostalgic1612.0× avg
Quit My Day Job1460.4× avg
Milwaukee Iron1310.0× avg
Lady in the Street1301.3× avg
Down in Flames1261.2× avg
Laser Eyes1261.5× avg
Invincible Jumper1261.6× avg
Oxbridge1261.5× avg
Death Cross1251.6× avg
Odd Duck1101.7× avg
Guru Trix1100.7× avg
Flat Earther1050.3× avg
Heavy Fist1050.0× avg
Bet The Under960.0× avg
Pump It930.2× avg
Yooper901.1× avg
MYSTERIOUS GURU880.4× avg
Powder Keg692.2× avg
Lady Be Good541.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%64%
22200m 24 gate madness100%50%
31000m 22 gate WTA100%70%
42200m 24 gate madness100%50%
52000m 22 gate WTA100%64%
61800m 24 gate madness100%44%
71600m 22 gate WTA100%65%
81400m 24 gate madness100%60%
91200m 22 gate WTA100%55%
102200m 24 gate madness100%50%
111400m 22 gate WTA100%63%
121000m 24 gate madness100%60%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%60%
151600m 22 gate WTA100%65%
161800m 24 gate madness100%44%
172000m 22 gate WTA100%64%
182200m 24 gate madness99%50%
191200m 22 gate WTA96%55%
202200m 24 gate madness92%50%
211000m 22 gate WTA89%70%
221800m 24 gate madness81%44%
231000m 22 gate WTA72%70%
241200m 24 gate madness63%29%
251400m 22 gate WTA59%63%
261600m 24 gate madness49%60%
271000m 22 gate WTA43%70%
281800m 24 gate madness34%44%
292000m 22 gate WTA19%64%
302200m 24 gate madness11%50%
311800m 22 gate WTA8%—
322200m 24 gate madness8%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).