- 1200m 4 gate WTA 33% · 21st of 26 · 6 rounds
- 1600m 1v1 75% · 3rd of 29 · 12 rounds
- 1000m 1v1 100% · 1st of 26 · 6 rounds
- 2200m 24 gate madness 84% · 5th of 26 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Autonomous | — | Top 25% | Top 14% | — | — | Top 6% | Middle | Top 26% top 3 1/6 | — | — |
| Nostalgic | Top 13% top 3 6/12 | Middle | Top 19% top 3 3/8 | Top 10% top 3 3/7 | Top 12% | Top 9% | Top 6% | Bottom 14% | Top 13% won 3/6 | Top 35% |
| Oxbridge | Middle top 3 1/12 | — | Middle | ★Top 4% top 3 3/7 | ★Top 4% won 0/6 | Middle | — | — | Middle | Top 13% top 3 4/6 |
| Mayday | Middle top 3 4/12 | Bottom 28% | Middle | Middle top 3 2/7 | Top 36% | Middle | — | — | Top 40% won 2/6 | Top 23% |
| Coppola | Top 35% | ★Top 8% | Top 5% | Top 36% top 3 0/7 | Top 37% | Top 4% | Top 36% | Bottom 40% | Top 33% | Top 38% |
| Down in Flames | Top 33% top 3 2/12 | Top 20% | Middle | Top 13% top 3 2/7 | Top 12% won 3/6 | Middle won 0/5 | — | Top 4% | Top 35% | Top 15% |
| Cinematic Gold | Top 30% | Middle won 9/12 | Top 11% top 3 3/8 | Middle top 3 0/7 | Middle | Top 21% | — | Top 37% | Top 29% | Middle |
| Invincible Jumper | ★Top 1% top 3 6/12 | — | ★Top 5% | Top 11% top 3 4/7 | Top 10% | ★Top 2% | — | — | ★Top 1% | Top 15% top 3 2/6 |
| London Fog | — | Bottom 32% | Bottom 25% | — | — | Middle | Top 34% | Top 11% top 3 2/6 | — | — |
| Pump It | Bottom 31% top 3 0/12 | — | Top 11% | Bottom 27% top 3 0/7 | Middle | Middle won 2/5 | — | — | Middle | Top 22% |
| Last Shot | Top 39% | Top 22% | Top 32% top 3 6/8 | Top 22% top 3 2/7 | Top 21% | Middle | — | Bottom 2% | Top 39% | Top 19% |
| Odd Duck | — | Bottom 15% | — | — | — | — | Top 18% | Top 8% top 3 1/6 | — | — |
| Guru Trix | — | Top 36% | — | — | — | — | Top 21% won 6/6 | Top 20% top 3 3/6 | — | — |
| MYSTERIOUS GURU | — | Top 13% | — | — | — | — | Top 15% | Middle top 3 1/6 | — | — |
| Bet The Under | Bottom 34% | Top 17% | Top 25% | Bottom 35% top 3 0/7 | Top 38% | Bottom 36% | — | — | Middle | ★Top 1% top 3 4/6 |
| Monolith | Top 38% | — | Middle | Middle top 3 0/7 | Middle won 1/6 | Top 38% | — | — | Top 40% | Top 38% |
| Flat Earther | — | Bottom 25% | Bottom 28% | — | — | Bottom 23% | ★Top 6% | Middle | — | — |
| Slim Penguin | — | Bottom 15% | Middle | — | — | Middle | Top 32% | ★Top 2% top 3 3/6 | — | — |
| Heavy Fist | — | Bottom 17% | — | — | — | — | Top 23% | Bottom 10% | — | — |
| Lady Be Good | — | Top 37% | Bottom 27% | Bottom 30% | Bottom 22% | Bottom 37% | Top 20% | Top 27% | — | Bottom 12% |
| Death Cross | — | Bottom 15% | Middle | — | — | Top 35% | Top 36% | Top 18% | — | — |
| Lady in the Street | — | Bottom 38% | — | — | — | — | Top 25% | Top 21% | — | — |
| Yooper | Middle | Top 35% | Top 13% | Top 36% top 3 0/7 | Top 31% | Top 24% | Bottom 12% | Bottom 2% | Middle | Top 16% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).