Team report · all teams

Iron Horse Racing

Power 61.9 · #6 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1200m 4 gate WTA 33% · 21st of 26 · 6 rounds
Winning the most points
  • 1600m 1v1 75% · 3rd of 29 · 12 rounds
  • 1000m 1v1 100% · 1st of 26 · 6 rounds
  • 2200m 24 gate madness 84% · 5th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Iron Horse Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Autonomous
—
52%
54%
—
—
30%
50%
27%
top 3 1/6
—
—
Nostalgic
29%
top 3 6/12
49%
53%
top 3 3/8
17%
top 3 3/7
20%
29%
54%
18%
28%
won 3/6
52%
Oxbridge
24%
top 3 1/12
—
49%
★19%
top 3 3/7
★23%
won 0/6
24%
—
—
24%
57%
top 3 4/6
Mayday
24%
top 3 4/12
47%
48%
12%
top 3 2/7
17%
23%
—
—
25%
won 2/6
54%
Coppola
26%
★54%
57%
12%
top 3 0/7
16%
30%
51%
22%
26%
51%
Down in Flames
26%
top 3 2/12
52%
49%
16%
top 3 2/7
20%
won 3/6
24%
won 0/5
—
31%
25%
56%
Cinematic Gold
26%
50%
won 9/12
55%
top 3 3/8
9.7%
top 3 0/7
14%
27%
—
25%
26%
49%
Invincible Jumper
★34%
top 3 6/12
—
★57%
17%
top 3 4/7
21%
★32%
—
—
★33%
56%
top 3 2/6
London Fog
—
48%
45%
—
—
23%
51%
29%
top 3 2/6
—
—
Pump It
19%
top 3 0/12
—
55%
7.7%
top 3 0/7
14%
24%
won 2/5
—
—
22%
55%
Last Shot
25%
52%
52%
top 3 6/8
14%
top 3 2/7
19%
24%
—
15%
25%
55%
Odd Duck
—
46%
—
—
—
—
52%
30%
top 3 1/6
—
—
Guru Trix
—
51%
—
—
—
—
52%
won 6/6
27%
top 3 3/6
—
—
MYSTERIOUS GURU
—
53%
—
—
—
—
53%
23%
top 3 1/6
—
—
Bet The Under
20%
53%
53%
8.6%
top 3 0/7
16%
22%
—
—
22%
★62%
top 3 4/6
Monolith
25%
—
50%
11%
top 3 0/7
16%
won 1/6
25%
—
—
25%
51%
Flat Earther
—
47%
45%
—
—
20%
★54%
23%
—
—
Slim Penguin
—
46%
49%
—
—
25%
51%
★32%
top 3 3/6
—
—
Heavy Fist
—
46%
—
—
—
—
52%
17%
—
—
Lady Be Good
—
51%
45%
8.0%
11%
22%
52%
27%
—
38%
Death Cross
—
46%
50%
—
—
25%
51%
28%
—
—
Lady in the Street
—
49%
—
—
—
—
52%
27%
—
—
Yooper
22%
51%
54%
12%
top 3 0/7
17%
27%
45%
14%
22%
56%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Autonomous 560.9× avg
Nostalgic511.9× avg
Oxbridge431.0× avg
Mayday391.2× avg
Coppola380.9× avg
Down in Flames361.2× avg
Cinematic Gold351.0× avg
Invincible Jumper332.0× avg
London Fog331.1× avg
Pump It300.3× avg
Last Shot301.3× avg
Odd Duck301.1× avg
Guru Trix241.6× avg
MYSTERIOUS GURU240.8× avg
Bet The Under230.9× avg
Monolith190.4× avg
Flat Earther181.0× avg
Slim Penguin181.6× avg
Heavy Fist110.9× avg
Lady Be Good90.9× avg
Death Cross91.8× avg
Lady in the Street90.9× avg
Yooper70.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%83%
22200m 6 gate WTA100%67%
31000m 1v1100%100%
42200m 6 gate madness100%67%
52000m 12 gate madness100%58%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%75%
101000m 6 gate madness100%50%
111400m 12 gate madness100%67%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%67%
151600m 1v1100%75%
161800m 6 gate madness100%55%
172000m 12 gate madness100%58%
182200m 24 gate madness100%84%
191800m 4 gate WTA96%40%
201800m 6 gate WTA95%100%
212000m 1v192%50%
221600m 6 gate madness86%75%
231000m 12 gate madness78%0%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%0%
271400m 1v140%100%
281800m 6 gate madness33%55%
291800m 12 gate madness26%100%
302200m 24 gate madness18%84%
311800m 4 gate WTA10%40%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).