- 1200m 4 gate WTA 33% · 21st of 26 · 6 rounds
- 1600m 1v1 75% · 3rd of 29 · 12 rounds
- 1000m 1v1 100% · 1st of 26 · 6 rounds
- 2200m 24 gate madness 84% · 5th of 26 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Autonomous | — | 52% | 54% | — | — | 30% | 50% | 27% top 3 1/6 | — | — |
| Nostalgic | 29% top 3 6/12 | 49% | 53% top 3 3/8 | 17% top 3 3/7 | 20% | 29% | 54% | 18% | 28% won 3/6 | 52% |
| Oxbridge | 24% top 3 1/12 | — | 49% | ★19% top 3 3/7 | ★23% won 0/6 | 24% | — | — | 24% | 57% top 3 4/6 |
| Mayday | 24% top 3 4/12 | 47% | 48% | 12% top 3 2/7 | 17% | 23% | — | — | 25% won 2/6 | 54% |
| Coppola | 26% | ★54% | 57% | 12% top 3 0/7 | 16% | 30% | 51% | 22% | 26% | 51% |
| Down in Flames | 26% top 3 2/12 | 52% | 49% | 16% top 3 2/7 | 20% won 3/6 | 24% won 0/5 | — | 31% | 25% | 56% |
| Cinematic Gold | 26% | 50% won 9/12 | 55% top 3 3/8 | 9.7% top 3 0/7 | 14% | 27% | — | 25% | 26% | 49% |
| Invincible Jumper | ★34% top 3 6/12 | — | ★57% | 17% top 3 4/7 | 21% | ★32% | — | — | ★33% | 56% top 3 2/6 |
| London Fog | — | 48% | 45% | — | — | 23% | 51% | 29% top 3 2/6 | — | — |
| Pump It | 19% top 3 0/12 | — | 55% | 7.7% top 3 0/7 | 14% | 24% won 2/5 | — | — | 22% | 55% |
| Last Shot | 25% | 52% | 52% top 3 6/8 | 14% top 3 2/7 | 19% | 24% | — | 15% | 25% | 55% |
| Odd Duck | — | 46% | — | — | — | — | 52% | 30% top 3 1/6 | — | — |
| Guru Trix | — | 51% | — | — | — | — | 52% won 6/6 | 27% top 3 3/6 | — | — |
| MYSTERIOUS GURU | — | 53% | — | — | — | — | 53% | 23% top 3 1/6 | — | — |
| Bet The Under | 20% | 53% | 53% | 8.6% top 3 0/7 | 16% | 22% | — | — | 22% | ★62% top 3 4/6 |
| Monolith | 25% | — | 50% | 11% top 3 0/7 | 16% won 1/6 | 25% | — | — | 25% | 51% |
| Flat Earther | — | 47% | 45% | — | — | 20% | ★54% | 23% | — | — |
| Slim Penguin | — | 46% | 49% | — | — | 25% | 51% | ★32% top 3 3/6 | — | — |
| Heavy Fist | — | 46% | — | — | — | — | 52% | 17% | — | — |
| Lady Be Good | — | 51% | 45% | 8.0% | 11% | 22% | 52% | 27% | — | 38% |
| Death Cross | — | 46% | 50% | — | — | 25% | 51% | 28% | — | — |
| Lady in the Street | — | 49% | — | — | — | — | 52% | 27% | — | — |
| Yooper | 22% | 51% | 54% | 12% top 3 0/7 | 17% | 27% | 45% | 14% | 22% | 56% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).