Team report · all teams

Iron Horse Racing

Power 61.9 · #6 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1200m 4 gate WTA 33% · 21st of 26 · 6 rounds
Winning the most points
  • 1600m 1v1 75% · 3rd of 29 · 12 rounds
  • 1000m 1v1 100% · 1st of 26 · 6 rounds
  • 2200m 24 gate madness 84% · 5th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Autonomous 560.9× avg
Nostalgic511.9× avg
Oxbridge431.0× avg
Mayday391.2× avg
Coppola380.9× avg
Down in Flames361.2× avg
Cinematic Gold351.0× avg
Invincible Jumper332.0× avg
London Fog331.1× avg
Pump It300.3× avg
Last Shot301.3× avg
Odd Duck301.1× avg
Guru Trix241.6× avg
MYSTERIOUS GURU240.8× avg
Bet The Under230.9× avg
Monolith190.4× avg
Flat Earther181.0× avg
Slim Penguin181.6× avg
Heavy Fist110.9× avg
Lady Be Good90.9× avg
Death Cross91.8× avg
Lady in the Street90.9× avg
Yooper70.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%83%
22200m 6 gate WTA100%67%
31000m 1v1100%100%
42200m 6 gate madness100%67%
52000m 12 gate madness100%58%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%75%
101000m 6 gate madness100%50%
111400m 12 gate madness100%67%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%67%
151600m 1v1100%75%
161800m 6 gate madness100%55%
172000m 12 gate madness100%58%
182200m 24 gate madness100%84%
191800m 4 gate WTA96%40%
201800m 6 gate WTA95%100%
212000m 1v192%50%
221600m 6 gate madness86%75%
231000m 12 gate madness78%0%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%0%
271400m 1v140%100%
281800m 6 gate madness33%55%
291800m 12 gate madness26%100%
302200m 24 gate madness18%84%
311800m 4 gate WTA10%40%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).