- 2000m 6 gate WTA 46% · 27th of 40 · 15 rounds
- 1600m 24 gate WTA 80% · 1st of 40 · 15 rounds
- 1800m 4 gate WTA 81% · 1st of 39 · 10 rounds
- 1000m 4 gate WTA 70% · 5th of 39 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Nostalgic | Top 16% won 0/15 | Top 18% won 2/15 | Top 11% won 2/10 | Top 18% won 7/10 | Middle won 2/7 | |||||
| London Fog | Middle | ★Top 9% won 3/10 | Top 33% won 4/10 | Top 5% won 1/10 | Top 13% won 2/7 | ★Top 19% won 2/5 | ||||
| Autonomous | ★Top 4% won 4/15 | Middle | Top 32% won 1/10 | Middle | Middle won 0/5 | |||||
| Odd Duck | Top 14% | Top 10% won 1/10 | ★Top 9% won 3/10 | Top 7% won 1/10 | Top 9% won 2/7 | |||||
| Guru Trix | Top 38% won 2/10 | Middle won 1/10 | Top 40% won 1/7 | |||||||
| Death Cross | Top 32% won 0/15 | Top 18% won 1/10 | ||||||||
| Lady in the Street | Top 15% won 2/15 | Top 23% won 0/10 | ||||||||
| Down in Flames | Top 31% won 2/15 | Top 22% won 1/10 | Bottom 34% won 1/10 | |||||||
| Quit My Day Job | Bottom 21% won 0/15 | Bottom 27% won 4/15 | Bottom 20% won 0/10 | |||||||
| Slim Penguin | Middle won 1/15 | ★Top 3% won 2/10 | ★Top 3% | |||||||
| Oxbridge | Bottom 40% won 1/15 | ★Top 6% won 1/10 | ★Top 18% won 2/7 | |||||||
| Milwaukee Iron | Bottom 4% won 0/15 | Bottom 8% won 0/10 | ||||||||
| Coppola | Top 26% won 0/15 | ★Top 8% | ||||||||
| Laser Eyes | Top 18% won 2/15 | |||||||||
| MYSTERIOUS GURU | Bottom 23% won 0/4 | |||||||||
| Heavy Fist | Bottom 2% won 0/10 | |||||||||
| Powder Keg | Top 9% won 0/15 | |||||||||
| Invincible Jumper | ★Top 2% | Top 17% won 2/10 | ||||||||
| Yooper | Bottom 30% won 0/4 | |||||||||
| Cinematic Gold | Bottom 33% won 0/4 | Bottom 36% | ||||||||
| Pump It | Bottom 18% won 0/10 | Bottom 31% | ||||||||
| Bet The Under | Bottom 23% won 0/10 | |||||||||
| Lady Be Good | Top 25% won 1/3 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).