- 2000m 6 gate WTA 33% · 29th of 32 · 12 rounds
- 2200m 4 gate WTA 39% · 23rd of 32 · 8 rounds
- 1600m 24 gate WTA 48% · 19th of 32 · 15 rounds
- 1800m 4 gate WTA 100% · 1st of 32 · 8 rounds
- 1000m 4 gate WTA 50% · 12th of 32 · 8 rounds
- 1400m 16 gate WTA 50% · 18th of 32 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.5/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.3/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Nostalgic | Top 16% won 1/15 | Top 18% won 2/12 | Top 11% won 0/8 | Top 18% won 4/8 | Middle won 0/8 | |||||
| London Fog | Middle won 2/15 | ★Top 9% won 0/9 | Top 33% won 2/8 | Top 5% won 0/8 | Top 13% won 2/8 | ★Top 19% won 2/5 | ||||
| Odd Duck | Top 14% won 0/15 | Top 10% won 1/9 | ★Top 9% won 2/8 | Top 7% won 0/8 | Top 9% won 0/8 | |||||
| Autonomous | ★Top 4% won 0/15 | Middle | Top 32% won 2/8 | Middle | Middle won 1/5 | |||||
| Death Cross | Top 32% won 2/15 | Top 18% won 2/8 | ||||||||
| Mayday | Bottom 34% won 0/15 | Bottom 35% won 2/12 | Middle won 0/8 | |||||||
| Guru Trix | Top 38% won 3/9 | Middle won 0/8 | Top 40% won 2/8 | |||||||
| Lady in the Street | Top 15% won 1/15 | Top 23% won 0/8 | ||||||||
| Slim Penguin | Middle won 0/15 | ★Top 3% won 0/8 | ★Top 3% | |||||||
| Lady Be Good | Top 25% won 0/15 | |||||||||
| Oxbridge | Bottom 40% won 0/12 | ★Top 6% won 1/8 | ★Top 18% won 3/8 | |||||||
| Cinematic Gold | Bottom 33% won 0/15 | Bottom 36% won 0/8 | ||||||||
| Down in Flames | Top 31% | Top 22% won 0/8 | Bottom 34% won 4/8 | |||||||
| Coppola | Top 26% won 1/15 | ★Top 8% | ||||||||
| Last Shot | Bottom 37% won 0/15 | |||||||||
| Invincible Jumper | ★Top 2% | Top 17% won 3/8 | ||||||||
| Pump It | Bottom 18% won 0/8 | Bottom 31% | ||||||||
| Heavy Fist | Bottom 2% won 0/8 | |||||||||
| Monolith | Middle won 0/8 | |||||||||
| MYSTERIOUS GURU | Bottom 23% | |||||||||
| Yooper | Bottom 30% | |||||||||
| Bet The Under | Bottom 23% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).