Team report · Lower league

Iron Horse Racing

Power 56.0 · #7 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 41% · 33rd of 40 · 28 rounds
  • 1000m 6 gate madness 47% · 28th of 40 · 20 rounds
  • 2200m 6 gate madness 47% · 21st of 40 · 17 rounds
Winning the most points
  • 1400m 1v1 68% · 2nd of 40 · 24 rounds
  • 1800m 1v1 61% · 7th of 40 · 23 rounds
  • 2000m 6 gate madness 58% · 12th of 40 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Iron Horse Racing
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
MYSTERIOUS GURU
53%
won 10/22
—
56%
top 3 14/28
—
51%
—
53%
top 3 9/20
★55%
—
6.7%
won 1/9
Cinematic Gold
—
49%
47%
54%
top 3 11/24
52%
54%
won 14/23
—
50%
top 3 6/18
49%
5.7%
Bet The Under
—
★58%
won 15/28
—
54%
top 3 8/15
—
52%
—
54%
★62%
top 3 8/17
—
Invincible Jumper
—
55%
—
★58%
top 3 18/24
—
★56%
—
—
56%
top 3 9/17
—
London Fog
51%
—
53%
top 3 14/28
—
51%
46%
51%
top 3 1/7
47%
—
11%
won 2/9
Heavy Fist
52%
—
★56%
—
51%
won 16/24
—
53%
top 3 6/13
44%
—
4.9%
Quit My Day Job
—
50%
—
52%
top 3 2/9
—
55%
—
54%
top 3 12/18
50%
—
Guru Trix
52%
—
54%
top 3 13/28
—
53%
—
53%
51%
—
8.7%
Coppola
51%
51%
46%
54%
48%
56%
51%
55%
top 3 10/18
51%
8.2%
Flat Earther
★54%
—
50%
—
51%
47%
★56%
top 3 12/20
46%
—
5.5%
won 0/3
Odd Duck
52%
won 8/12
—
52%
—
52%
—
53%
45%
—
12%
won 1/9
Oxbridge
—
56%
—
47%
—
49%
—
—
57%
top 3 7/17
—
Lady in the Street
52%
—
53%
—
51%
—
52%
48%
—
★12%
won 1/9
Slim Penguin
51%
—
51%
—
★55%
49%
51%
45%
—
9.9%
won 0/9
Nostalgic
54%
51%
45%
52%
44%
53%
55%
49%
52%
8.6%
Down in Flames
—
55%
—
49%
54%
49%
—
53%
56%
—
Autonomous
50%
—
49%
—
51%
54%
50%
52%
—
9.1%
won 0/6
Laser Eyes
42%
51%
47%
53%
54%
51%
40%
51%
51%
6.3%
Milwaukee Iron
—
53%
—
54%
—
53%
—
49%
55%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
MYSTERIOUS GURU791.0× avg
Cinematic Gold651.0× avg
Bet The Under601.0× avg
Invincible Jumper501.4× avg
London Fog440.9× avg
Heavy Fist371.2× avg
Quit My Day Job361.1× avg
Guru Trix280.9× avg
Coppola271.1× avg
Flat Earther231.2× avg
Odd Duck211.3× avg
Oxbridge170.8× avg
Lady in the Street91.3× avg
Slim Penguin90.0× avg
Nostalgic90.0× avg
Down in Flames90.0× avg
Autonomous 60.0× avg
Laser Eyes60.0× avg
Milwaukee Iron30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%53%
21000m 6 gate madness100%47%
31200m 12 gate WTA100%56%
41400m 1v1100%68%
51200m 6 gate madness100%41%
61800m 1v1100%61%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%56%
92200m 1v1100%56%
102000m 6 gate madness100%58%
112200m 6 gate madness100%47%
121000m 1v1100%53%
131000m 6 gate madness100%47%
141400m 1v1100%68%
151200m 6 gate madness100%41%
161800m 1v1100%61%
171600m 6 gate madness100%50%
182200m 1v1100%56%
191000m 1v1100%53%
201200m 6 gate madness99%41%
212000m 6 gate madness99%58%
222200m 6 gate madness97%47%
232200m 1v193%56%
241000m 1v187%53%
251400m 1v180%68%
262000m 6 gate madness74%58%
271800m 1v164%61%
281000m 6 gate madness51%47%
292200m 1v141%56%
301200m 6 gate madness25%41%
311600m 6 gate madness12%50%
321200m 1v112%—
332000m 6 gate madness7%58%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).