- 1200m 6 gate madness 41% · 33rd of 40 · 28 rounds
- 1000m 6 gate madness 47% · 28th of 40 · 20 rounds
- 2200m 6 gate madness 47% · 21st of 40 · 17 rounds
- 1400m 1v1 68% · 2nd of 40 · 24 rounds
- 1800m 1v1 61% · 7th of 40 · 23 rounds
- 2000m 6 gate madness 58% · 12th of 40 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 53% 34r · 13th · 3.9/map | — | 68% 24r · 2nd · 2.8/map | — | 61% 23r · 7th · 2.6/map | — | 56% 28r · 14th · 3.4/map |
| 6 gate madness | 47% 20r · 28th · 2.5/map | 41% 28r · 33rd · 3.3/map | — | 50% 18r · 18th · 2.1/map | 58% 24r · 12th · 2.8/map | 47% 17r · 21st · 2.0/map | |
| 12 gate WTA | 56% 9r · 15th · 1.0/map | 56% 9r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| MYSTERIOUS GURU | 53% won 10/22 | — | 56% top 3 14/28 | — | 51% | — | 53% top 3 9/20 | ★55% | — | 6.7% won 1/9 |
| Cinematic Gold | — | 49% | 47% | 54% top 3 11/24 | 52% | 54% won 14/23 | — | 50% top 3 6/18 | 49% | 5.7% |
| Bet The Under | — | ★58% won 15/28 | — | 54% top 3 8/15 | — | 52% | — | 54% | ★62% top 3 8/17 | — |
| Invincible Jumper | — | 55% | — | ★58% top 3 18/24 | — | ★56% | — | — | 56% top 3 9/17 | — |
| London Fog | 51% | — | 53% top 3 14/28 | — | 51% | 46% | 51% top 3 1/7 | 47% | — | 11% won 2/9 |
| Heavy Fist | 52% | — | ★56% | — | 51% won 16/24 | — | 53% top 3 6/13 | 44% | — | 4.9% |
| Quit My Day Job | — | 50% | — | 52% top 3 2/9 | — | 55% | — | 54% top 3 12/18 | 50% | — |
| Guru Trix | 52% | — | 54% top 3 13/28 | — | 53% | — | 53% | 51% | — | 8.7% |
| Coppola | 51% | 51% | 46% | 54% | 48% | 56% | 51% | 55% top 3 10/18 | 51% | 8.2% |
| Flat Earther | ★54% | — | 50% | — | 51% | 47% | ★56% top 3 12/20 | 46% | — | 5.5% won 0/3 |
| Odd Duck | 52% won 8/12 | — | 52% | — | 52% | — | 53% | 45% | — | 12% won 1/9 |
| Oxbridge | — | 56% | — | 47% | — | 49% | — | — | 57% top 3 7/17 | — |
| Lady in the Street | 52% | — | 53% | — | 51% | — | 52% | 48% | — | ★12% won 1/9 |
| Slim Penguin | 51% | — | 51% | — | ★55% | 49% | 51% | 45% | — | 9.9% won 0/9 |
| Nostalgic | 54% | 51% | 45% | 52% | 44% | 53% | 55% | 49% | 52% | 8.6% |
| Down in Flames | — | 55% | — | 49% | 54% | 49% | — | 53% | 56% | — |
| Autonomous | 50% | — | 49% | — | 51% | 54% | 50% | 52% | — | 9.1% won 0/6 |
| Laser Eyes | 42% | 51% | 47% | 53% | 54% | 51% | 40% | 51% | 51% | 6.3% |
| Milwaukee Iron | — | 53% | — | 54% | — | 53% | — | 49% | 55% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).